Tagged Questions
1
vote
3answers
191 views
OOP implementation of BUFFS and Stats. Suggestion
I am developing an MMORPG server using NodeJS.
I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
1
vote
0answers
153 views
I'm making flash MMO game, what to do next? [closed]
I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write ...
2
votes
2answers
479 views
Node.js MMO - process and/or map division
I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
-2
votes
1answer
556 views
Extremely simple online multiplayer game [closed]
I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
1
vote
1answer
600 views
How to update the monsters in my MMO server using Node.js and Socket.IO
Currently I am creating an MMO using Node.js and Socket.IO.
The node server needs to handle connections for players, and also use a loop to update all monsters positions in my game and let them ...