Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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1answer
70 views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
2
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4answers
139 views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
1
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0answers
239 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
-1
votes
1answer
71 views

Your mobile device as controller for webapps [closed]

I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io. The point is that I've tried to make an alternative approach on ...
0
votes
2answers
313 views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
3
votes
1answer
169 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
2
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2answers
149 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
0
votes
1answer
96 views

Menu selection wont stay on selected option

My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
1
vote
0answers
187 views

How do you program the right analog stick of a controller in JInput?

I have the Left Analog Stick programmed and accepting input (moving a character around). (getCompassDir() returns the values of the cardinal directions and NONE means the stick isn't touched): // ...
3
votes
5answers
684 views

Why four buttons rather than two?

I'm curious that most console controllers released these days - and all handheld consoles - contain four main buttons rather than two. Obviously increases in processing power, graphics engines etc, ...
0
votes
1answer
527 views

Trouble programming JInput for game controller

Due to lack of reasonable documentation, I have not been able to program inputs for using a game controller. The most I have ever found was how to detect if a controller is found and what it's name ...
0
votes
2answers
515 views

Action button: only true once per press

I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick. I read all the input data from my controller and send it off to my controllable object. I want to have two types of ...
0
votes
1answer
221 views

Is there an SDK to write console apps to simulate an Xbox 360 controller?

Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
2
votes
2answers
2k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
3
votes
1answer
367 views

Recommended Polling Rate

I'm using the XInput API to support gamepads. As XInput is not event-driven, but requires polling, my question is, what is the recommended polling rate (ms) for gamepads or specific, the XBOX 360 ...
2
votes
2answers
792 views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
0
votes
2answers
438 views

Use my computer as a controller/keyboard for the PS3

I imagine that I should be able to pair my computer to my PS3 via bluetooth and use my computer as a controller for the menus and for typing. Are there any open source projects that have done this? If ...
2
votes
1answer
323 views

Driving Force GT: Force Feedback and Wheel Rotation

I'm diving into the world of game development on PC and have a language agnostic question in regards to controller output. I have in my possession a Logitech Driving Force GT. This particular ...
6
votes
3answers
458 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
2
votes
1answer
225 views

Using an iPhone as a controller for a flash game

How can I use an iPhone as a controller for a flash game, as described here?
7
votes
4answers
2k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
3
votes
2answers
496 views

How do you test xbox (via PC) input without an xbox on XNA Game Studio?

Is it safe to just hookup a wired Xbox controller to my PC via USB? Do I need to buy a special PC Xbox controller? I've read conflicting reports. Any help is appreciated.
5
votes
3answers
515 views

What's the best way to train PID controllers?

This is borderline non-gamedev but PIDs are commonly used in games so I thought I'd give it a shot. I've got a few PID controllers in my game, used for things like steering and throttle control. I'm ...