Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
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1answer
65 views
Languages to develop games [closed]
Hello I am a 10th grade student from India...I have been playing games since a very young age. I want to work in the game industry as a game developer...I have started learning the basics of C ...
0
votes
1answer
169 views
Architecture for an effect-heavy game
I'm developing a turn-based PvP game in which each player takes turn to either do a basic attack or use one of his predefined spells. There're also some items available to the players. Each skill and ...
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0answers
68 views
Breaking in the industry [closed]
Hello I am a 10th grade student from India...I have been playing games since a very young age...I want to work in the game industry as a game developer...I have tried writing code in c and I really ...
2
votes
1answer
83 views
How should I architect my GUI for my HTML5 canvas cell phone game? [closed]
I'm making a game on the HTML5 canvas and my intent is to run or port this code to work on cell phones. Right now it only runs on my desktop computer. I'm trying to write my GUI code but I'm not ...
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votes
2answers
69 views
is a good practice to orgnize MVC classes in diferent packages? [closed]
Im,working on a project where the classes are organized by subject like gameplay, menus, utilities etc... Basically this 3 packages.
is a good practice to organize classes in controller, view and ...
14
votes
3answers
469 views
How to represent projectiles in video game?
I'm making a simple fixed shooter game (similar to Galaga) as part of a presentation I'm doing. I'm wondering, what strategies/data structures would people use for tracking projectiles (like lasers ...
5
votes
2answers
253 views
How to implement “identify item” feature in RPG
In many games there is an approach that you can't use item that hasn't been identified. And usualy you can't identify it by just using it. While this approach simplifies a lot of things it just ...
1
vote
1answer
91 views
Making a game for multiple platforms [closed]
I am making a game with web, iphone, and android front-ends. I want to make them all able to interact well through the back-end so that any user can play with any user.
To do this I've decided to ...
2
votes
1answer
122 views
Web single player 2d top-down RPG - background image, sprites, and new level loading
I'm making a web single player 2D top-down rpg using JavaScript (create js library) and have a couple questions.
For the background image, I've currently loaded a 1000x1000 bitmap to represent the ...
65
votes
8answers
3k views
Why do loot drops contain (mostly) useless items?
I was thinking about this and couldn't figure this out. In Diablo you kill enemies and they drop random things. But usually the drops are worthless to you relative to what you already have equipped. ...
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votes
0answers
55 views
What programming language are the Kirby GBA games in? [duplicate]
They're old now, but I want to know if they're c or java or what?
2
votes
3answers
262 views
How do I represent walls in a 2D tile based map?
I'm trying to create a simple 3D(2D) Dungeon Crawler but I am going to be using simple flat images to show the user they are in a "3D" world. Now what I mean is something like Sword and Serpents on ...
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votes
1answer
67 views
Android Bitmap: Collision Detecting
I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
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votes
1answer
139 views
Human to Monster Morph on 2D graphics [closed]
A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right.
First ...
1
vote
1answer
105 views
libgdx: how to manage entity classes [closed]
Good day sirs, I know this is a newbie question but I really need to ask it. I've been reading a lot of sample codes on libgdx, and I have seen entities(player, enemy, boss,etc.).
my question is what ...