The infinite tag has no wiki summary.
0
votes
0answers
153 views
Cocos2d Vertical Doodle-Jump Like Scrolling [duplicate]
Good afternoon,
For the past few days I've been making a game very similar to DoodleJump in the sense that it involves a main character, things to jump on, certain powerups and some monsters.
I've ...
1
vote
1answer
230 views
Architecture of “doodle jump” type gameplay infinite looping background
I am planning make a doodle jump type game, character jumping on platforms. A scrolling or doodle jump like background which ll appear to move when character moves upward and appear moving (just like ...
1
vote
1answer
325 views
repeating 2D world
I have a 2D world of 50*50meters and a viewport of 15*10meters.
Current situation:
if(player.x>World.WORLD_WIDTH){
player.x = 0;
}
if(player.x<0){
player.x = World.WORLD_WIDTH;
}
...
2
votes
2answers
1k views
Loading and unloading “chunks” of tiles in a 2d tile engine with 2d camera
I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
2
votes
4answers
2k views
Scrolling background loop
I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
48
votes
5answers
8k views
Huge procedurally generated 'wilderness' worlds
I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article.
However, I was wondering how I could ...
7
votes
3answers
777 views
Generate levels in real-time with the Procedural CityEngine
Has anyone used the Procedural CityEngine to generate levels in real-time?
It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
14
votes
1answer
2k views
Procedural Generation of Infinite Level
What are some good approaches to procedurally generating an infinite 2d level? The level could be constrained in either dimension but not necessarily.
The approach that makes most sense to me so far ...