Questions about collecting and analyzing statistical information in games.
3
votes
1answer
288 views
Most common resolution used in Android phones as of 2013 [closed]
Before making an Android app, I want to know what screen resolutions I should target. I know there are resolutions of 1280x800, 1280x720 and 800x480, but I would like to know which are most common.
...
-1
votes
2answers
78 views
What physics properties should I include in a multiplayer racing 2d top-down view game?
We are trying to design casual, yet competitively balanced 2D top-down online multiplayer racing game in Adobe Flash. I will be writing an game outline for the game development company.
I am pretty ...
4
votes
1answer
400 views
What underlying character stats would you put into your “character” object in an RPG engine
basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
4
votes
2answers
363 views
Unity's “Stats” window displays bizzare number of triangles and vertices
In my Unity scene I have:
7-8 Barrels (with lids) each at about 2-400 triangles.
4 planes, each at at the very most 200 triangles
camera, 3 lights, a FPS controller
When I turn on the "Status" ...
-1
votes
2answers
249 views
RTS game unit damage & defense calculation [closed]
How can I model armies attacking each other in an RTS?
I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
5
votes
1answer
226 views
How to track many in-game statistics
I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to ...
1
vote
3answers
260 views
OOP implementation of BUFFS and Stats. Suggestion
I am developing an MMORPG server using NodeJS.
I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
-5
votes
1answer
93 views
MMO market (subscribe model, not play for free) [closed]
What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)?
And how many active gamers playing them and what cost of each of them?
Thank you!
0
votes
1answer
148 views
two-part dice pool mechanic [closed]
I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
3
votes
1answer
169 views
Stats on Screen Size for Flash Games
I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused.
I know about (and love) ...
0
votes
1answer
364 views
How can I scale player/enemy stats to balance the difficulty just right?
I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
1
vote
2answers
151 views
Creating Gun objects with upgrades? [duplicate]
I have a series of guns in my game. I use the Gun class/object like this:
(Just an example)
@interface Gun : NSObject
{
NSString *name; // Six-shooter
NSNumber *cost;
NSNumber ...
1
vote
3answers
175 views
How to balance this Pokémon simulator metagame by feedback?
This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm ...
2
votes
2answers
131 views
How to effectively gather info about how players play my HTML5 game?
I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the ...
2
votes
3answers
843 views
need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?
I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there.
...
7
votes
5answers
276 views
How to determine an “Assists” statistic
My game is a top-down multiplayer shooter where you control a space pod with 4 different weapons that do varying damage. We have all the usual stats like Kills, Deaths, and Damage Inflicted/Taken, ...
4
votes
3answers
238 views
What sorts of stats do games companies track when people play their games ?
I've seen interviews with certain games companies where they talk about getting stats back from their users, particularly with games on facebook.
This data allows the companies to monitor and adjust ...
10
votes
2answers
390 views
Is it wrong to transmit information about a user's machine to my own servers without informing the user?
Let's say I ship a game on multiple platforms. My game code detects a few trivialities about the underlying system, like the local settings, the "country," the OS, the kind of graphic cards, etc.
...
2
votes
1answer
199 views
AI controlled monster vs player controlled monster stats
Does anyone know if in a pokemon game does the wild pokemon have the same stats when you catch it as it did in that battle?
and to make this a more programming question ... In that type of game ...
8
votes
6answers
816 views
Examples of interesting implementations of character stats?
I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially).
...