The export tag has no wiki summary.
3
votes
1answer
44 views
Second camera record and export to video file (Unity)
I'm making horror quest game for PC on Unity. I'm trying my best to make it kind of unique and trying not to use standard methods like screamers etc.
What i want to do badly is camera recording ...
0
votes
1answer
36 views
Physique and exports from 3ds Max
Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
0
votes
1answer
45 views
3dsmax crashes when exporting
I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error:
An error has occurred and the application will now close.
No scene ...
1
vote
1answer
49 views
Exporting distinct images from a sprite sheet using GIMP
I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk.
Is it GIMP capable of doing the same ...
2
votes
3answers
277 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
0
votes
1answer
63 views
Exporting spritesheet for Cocos2d
I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.
E.G. The solution I thought of is to have one plist file ...
2
votes
1answer
172 views
What is the simplest way to export a bezier curve created in Blender to a text file?
I have created a bezier curve in Blender.
I'd like to export this curve to a text file. What I need is :
Control point + handles, three points in total.
Example :
{{ 2.3333,4.3942, 55.333 }, { ...