iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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0answers
39 views
want to make A ball game which rolling on a curve plan [on hold]
MY ONLY REQUIREMENT IS BALL MOVING LEFT TO RIGHT WITH SOME SPECIFIC SPEED BUT I CANT FIND ANY SOLOUTION HOW TO DOI IT PLEASE GIVE ME SOME IDEA
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votes
1answer
25 views
How to define axis of Sprites in a CCAnimation?
I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes.
How can I ...
0
votes
0answers
60 views
Best stuff for beginner gamed [closed]
So, about me shortly - i'm not a programmer. Just a coder. I can use C and Objective-C, but the learning of new languages doesn't make me the problem.
So, I want to start learning a 3D game ...
1
vote
1answer
91 views
Alpha Blending performance on IOS
I've got few questions without responses about my game development, can you help me? Here is the questions:
In my game when a large object appear on the screen, the GPU go to his limits, my ...
1
vote
0answers
42 views
Pixel Perfect Collision Detection in Cocos2dx
I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: ...
2
votes
0answers
250 views
Best way to set up Flurry for game
I'm working on a Fantasy, strategy async multiplayer game and I want to use Flurry to record events in the game. In the game you can build, grow and train troops. In Flurry you can log an event, and ...
0
votes
0answers
28 views
AssetBundle local file path on iOS
I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading:
You are trying ...
0
votes
1answer
41 views
iOS with cocos2d to MVC or not to MVC?
I am working with cocos2d.
All my objects are declared on the CCLayer that I'm using, I have the logic of the game there and all the CCSprites.
Should I put the CCSprite for the player and all it's ...
1
vote
2answers
93 views
Can I make a flash file I developed to run on Androis / IOS?
I've created a simple game using ActionScript 3.0 and Adobe Flash CS5.
Is there any way to run this creation on Android / Apple IOS ?
(Even if so, I still have no Idea how to work with "touch" ...
0
votes
0answers
42 views
How to check collision between two sprites when each already in another's bounding box?
Sprite a attacks sprite b. b is vanished. And a is already in another b's boundingbox.
How to check a is already in another b's boundingbox. I code only to detect collision like:
if ...
1
vote
1answer
76 views
Designing a four-directional movement control
I'm developing an RPG for iOS. Currently, I plan my controls to look like this:
So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
0
votes
0answers
18 views
how do I use gesture recognizers to recognize multiple simultaneous flicks?
So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing.
I want the player to be able ...
2
votes
1answer
97 views
What is the correct and most efficient approach of streaming vertex data?
Usually, I do this in my current OpenGL ES project (for iOS):
Initialization:
Create two VBO's and one IndexBuffer (since I will use the same indices), same size.
Create two VAO's and configure ...
0
votes
1answer
65 views
Unity iOS optimization and draw calls
I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine ...
2
votes
1answer
50 views
Display CCSprites with a delay
I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row:
...