Tagged Questions
0
votes
1answer
28 views
I'm building a RPG style tile engine in Pygame and am stuck on animations
As the title said, I'm trying my and at building an RPG engine in python using the pygame library. Having already been able to build a simple mapping engine, I decided to try creating the player ...
0
votes
0answers
25 views
Creating 3D surface [ set_at() VS draw.polygon() ]
Hy!
I have a problem understanding why is set_at() function in pygame so slow. I made a simple 3D graphic engine with wire frame, and now i want to put a picture in every frame of my object. To do ...
1
vote
1answer
36 views
Python ORM for turn-based strategy game
I am thinking about building turn-based strategy "game engine" in Python. I would like to use a database to hold information about game objects and ORM to support game logic. I have next to none ...
5
votes
2answers
103 views
How interoperability works
I know that many large-scale applications such as video games are created using multiple langages. For example, it's likely the game/physics engines are written in C++ while gameplay tasks, GUI are ...
1
vote
2answers
58 views
Text adventure in Python issue
I am working on a text adventure in Python. I'm very new to the concept of object oriented programming (and programming in general), so I'm not entirely sure what went wrong. Well, what I've done so ...
0
votes
1answer
143 views
What's the proper way to write a game loop in Python?
I'm trying to write a python game loop that hopefully takes into account FPS. What is the correct way to call the loop? Some of the possibilities I've considered are below. I'm trying not to use a ...
-1
votes
1answer
394 views
Game Development in Python, ruby or LUA? [closed]
I have experience in game development in some game engines in Action Script 3 and C++.
However, I would like to improve the productivity and so I want to develop a new project in Python, ruby or LUA.
...
0
votes
2answers
73 views
How would you draw multiple screens in PyGame (in only one window)?
I'm trying to port over some code from Javascript to Python, and I'm having trouble even figuring out where to start. I've looked at a good dozen tutorials for PyGame, but none of them seem to click ...
1
vote
2answers
91 views
Game Library with Support for RPython
Are there any Python game libraries (Pygame, Pyglet, etc.) with support for RPython? Or game libraries specifically made for RPython? Or bindings for a game library for RPython?
0
votes
0answers
89 views
Flexibility in developing games through game engines ? [closed]
which is the best free 3d game engine that does support text input . processes the text and reflect it as actions
0
votes
1answer
142 views
Getting an instance of KX_PolygonMaterial in Blender
I've got a question concerning using Python in Blender's Game Engine.
Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
1
vote
1answer
39 views
Bolting on abstract behavior dependent upon the same base?
I'm hoping someone may be able to help me out with a design issue I'm dealing with. It's specifically in the game development domain, but I think it's really a broader issue that has probably been ...
1
vote
3answers
247 views
Can constant key input move a sprite constantly?
If I want to move a sprite based on key input in pygame, is there anyway to write code so if I hold down a key, the sprite will keep moving in that direction until I release the key? I've tried this ...
0
votes
1answer
417 views
war card game simulation in python
Hi you might remember this program if you are a regular here. I have solved many of the bugs but am stumped by one. The error is:
File "/Users/administrator/Desktop/war.py", line 62, in ...
1
vote
2answers
151 views
Small issue in code execution, python card game simulation
To whom this may concern,
This is some code to a card game simulation. (The game of war). When I run it I receive this error:
player0.append(player1[range(warcard1 + 1)]
^
SyntaxError: ...