I've been wondering is it possible to do skinning to the 3d text with loaded images as texture? I knew you could do it with cubes and others since most of the sample were showing tutorials how to do it.
What did I tried was map it with THREE. ImageUtils.loadTexture
directed from the path but what did i get is some transparency object. I wonder how to use the same concept such as:
CubeGeometry(width, height, depth, widthSegments, heightSegments, depthSegments, listofmaterials)
in TextGeometry since TextGeometry( text, {parameters} )
.
It might be possible we have to do it for every sides using https://github.com/mrdoob/three.js/issues/1318 as guidelines.