1
vote
0answers
17 views

Getting a solid black texture from GL_DEPTH_ATTATCHMENT

I am trying to implement a set of shaders to render a SPH fluid simulation using LWJGL, as shown in this presentation from NVidia. For that, I need to first render my particles as a texture and apply ...
0
votes
0answers
29 views

Texturing Wavefront Model (.obj)

I followed the LWJGL Tutorials of theCodingUniverse on YouTube. And after episode 24, I tried to expand the Model-Loading through texturing. For that I added these Lines: public ...
0
votes
1answer
57 views

LWJGL - Shader for a 'manually loaded' NPOT texture

I am trying to display an npot texture in my lwjgl window. The result is this: The texture is repeated 4 times, upside down as well as distorted by horizontal lines. Obviously this is not the ...
0
votes
1answer
114 views

How do I load 3D textures onto my 3D model in LWJGL [closed]

I made a sword in Blender3D, exported it as a triangulated model .OBJ format, it also generated a .MTL file, and I used UV Mapping to create a texture for the model which I exported in .PNG format. ...
0
votes
0answers
49 views

LWJGL: Textures drawing wider than specified

I'm having a problem where my 128 x 128 texture is being drawn 164 x 128. Or 100x100 drawn 128x100. Have been trying to debug for days: very grateful for any help to save me pulling more hair out :) ...
0
votes
0answers
107 views

need help using opengl to overlay a texture on a 3d grid

I'm trying to overlay a texture of 512x512 on top of a 2x2 grid I want to make each 16x16 image on the texture to equal one grid. The texture becomes blurry and not seamless. Full Source Code: ...
0
votes
1answer
101 views

Incorrectly applied textures

I'm kinda new to this, so I'm stumped. I create a simple model of a card in blender with a single face and texture, then export it as .obj when I load it to lwjgl the texture is not only backwards ...
0
votes
1answer
225 views

LWJGL Renders OBJ File texture coordinates in correctly

I'm trying to import an obj for my game program in LWJGL. I got my game to load the texture coordinates and vertices fine, the vertices render fine but the texture coordinates are all weird. I found ...
0
votes
0answers
145 views

lwjgl can't find path for my textures

I can't figure out how to load textures in a 2d environment using lwjgl. I'm using their tutorial's Sprite, Texture and TextureLoader classes. I've simply replaced the original paths/files with my ...
1
vote
0answers
970 views

How to texture a model in LWJGL?

I have created some chess piece models I created in Blender, successfully exported as OBJ and loaded into my LWJGL app. They display correctly with lighting and color, etc. (YEAH!!) Now, being chess ...
0
votes
1answer
348 views

LWJGL Cylinder Texture Mapping

I wanted to know how to preform texture mapping on the org.lwjgl.util.glu.Cylinder class. I want to be able to wrap the texture around the "Side/Curved" Part of the Cylinder. This is my main ...
2
votes
2answers
562 views

Problem texture mapping a quad in OpenGL with Ortho2D

The following code produces the image that follows. The image I am using for the background is 640 x 480, as is the displayMode. The texture background is a .bmp and is loaded with the Slick texture ...
1
vote
1answer
638 views

UV mapping for a dome?

I am trying to understand how can I change UV mapping of a dome, I need a different texture map projection than this one coded below: protected final void createDome(final float radius) { int ...