Tagged Questions
21
votes
4answers
1k views
Why does my object move faster at 45 degrees than at 90 degrees?
I have objects in my game that move faster at 45 degrees then at 90 degrees.
Each object has
Point (x,y) position
Vector2D (x,y) direction
Int speed
And what I do during a update is that new ...
6
votes
3answers
377 views
Transforming a primitive tetrahedron into a primitive icosahedron?
I've created a tetrahedron by creating a BoundingBox and building the faces of the tetrahedron within the bounding box as follows (see image as well):
VertexPositionNormalTexture[] vertices = new ...
3
votes
3answers
678 views
Textureing subdivided Icosahedron in XNA, seam problem
*Look below for the updated source code*
I have started to to make some different types of objects and create them by code in XNA. Right now I have finished the code for creating a Icosahedron. And ...