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Refactoring Sprites to their own classes OpenGL es 2 [closed]

I was following along with http://www.raywenderlich.com/9776/how-to-create-a-simple-2d-iphone-game-with-opengl-es-2-0-and-glkit-part-2 and I've hit a wall. I can't for the life of me figure how to ...
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Command Pattern refactor for input processing?

According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI ...