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1 vote
2 answers
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Bubble shooter clone, structure for storing/adding of bubbles

Im having a few issues trying to figure out what the best data structure to use for storing bubbles on the grid, and how to connect new bubbles to the grid when a moving ball collides with a ball on ...
iNFiNiTY's user avatar
11 votes
1 answer
4k views

To scene graph or not to scene graph?

I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...
notlesh's user avatar
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