I know the basics of interacting with lua and C, and I am currently trying to perform the following line of lua in c++
Func1():Func2().Table1.value1
I am trying to get the value of "value2" and use it in my C program. The following is the code I wrote to attempt to get this value in C.
int GetNumber()
{
int retn = 0;
g_clientlua.lua_getfield(LUA_REGISTRYINDEX, "Player");
g_clientlua.lua_getfield(-1, "Func2");
g_clientlua.lua_getfield(LUA_GLOBALSINDEX, "Func1");
g_clientlua.lua_call(0, 1);
g_clientlua.lua_call(1, 1);
if (g_clientlua.lua_isnil(-1))
return retn;
g_clientlua.lua_getfield(-1, "Table1");
if (g_clientlua.lua_isnil(-1))
return retn;
g_clientlua.lua_getfield(-1, "value1");
if (g_clientlua.lua_isnil(-1))
return retn;
retn = (int)g_clientlua.lua_tointeger(-1);
}
The clientlua thing is an object that basically just allows me to call a method which calls it's lua_* function equivalent and fills the lua_state pointer parameter with a member variable that is a pointer to the lua state.
Every time I call this, it complains about me causing a lua stack leak. To solve this, I tried adding a lua_pop(3)
to the end, but then it just crashes my program without reporting an error, so I assume I am doing something wrong.
Anyone have any words of wisdom for me? Kinda lost here. I doubt the above code is even written properly, how would I write the above lua call in C?