Top new questions this week:
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I noticed that in very soft gradients, the 24-Bit colordepth is not enough as you can see the transitions of the color. This pops out the most in dark scenes or night skies.
Why doesn't anybody …
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I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending …
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In a 3D flight simulator with a Crimson Skies level of realism (as in, arcade level rather than realistic), how do you determine the movement of an aircraft each game clock tick?
(Crimson Skies is an …
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I'm from the UK and I've just about completed making an indie game and had some interest from several online retailers that sell games. This requires me filling in a basic contract.
I'm just one guy …
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I'm trying to make a pixel to coord function for a hex map but I'm not getting the math correctly, everything I try seems to be a little off, and examples I found were based on circled centered maps.
…
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I'm kind of stuck with this question for some time now, maybe because I don't know exactly what to search for, it might be a term I have not heard of yet as most tutorials ends after drawing one …
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My question is this:
How would one store global context data, ie. world data information, current world time, etc in an entity component system?
I'm think of working towards building a Dwarf …
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Greatest hits from previous weeks:
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Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python.
The Love engine, http://love2d.org/, is really awesome, …
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When you give the player a rare but powerful item which can only be used once but is never really required to proceed, most players will not use it at all, because they are waiting for the perfect …
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Can you answer these?
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My question is about scalable vector graphics focused on Android.
I know that the advantage of using vector images instead of png is that you can draw it in almost every device without modifying it. …
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I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group.
For example, you have 1 individual cube …
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I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces).
I've managed the physics part …
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