The map-editor tag has no wiki summary.
1
vote
1answer
327 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
-2
votes
1answer
215 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
-2
votes
1answer
209 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
381 views
PNG image as a level map for 2d game
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting.
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8
votes
2answers
375 views
How do I visualize parallax layers in a level editor?
I'm making a 2D game in Unity, but this would apply to any 2D game engine.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
0
votes
1answer
38 views
center location on scanners sweep
I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
votes
0answers
76 views
Execute a trigger after research is complete
I'm making a map where I want to destroy a building when it finishes researching a certain ability.
How do I create a trigger that accomplishes this?
2
votes
1answer
115 views
Cannot create a neutral unit with a trigger
I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time.
I'm trying to place a neutral unit ...
2
votes
3answers
849 views
Hide collision layer in libgdx with TiledMap?
I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
3
votes
1answer
330 views
Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
1
vote
0answers
55 views
Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the ...
0
votes
0answers
47 views
Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
votes
1answer
99 views
Why does the X Y Z translations now rotate along with my static meshes?
So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well.
However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake ...
3
votes
1answer
436 views
How is the terrain generated in Commandos and Commandos game clones/look-alikes?
The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
0
votes
2answers
192 views
Scene management for 3D editor
I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
4
votes
3answers
2k views
Open source level editor for HTML5 platform game?
A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want.
...
1
vote
3answers
438 views
Compressing 2D level data
So, I'm developing a 2D, tile based game and a map maker thingy - all in Java.
The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
0
votes
2answers
278 views
How many Fringe/Base layers in a 2D map editor?
I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile.
...
0
votes
0answers
898 views
HTML5 game engine for a 2D or 2.5D RPG style “map walk” [closed]
please help me to choose a HTML5 game engine or Javascript libraries
I want to do the following in the game:
when the game starts a part the huge map (full size of the map: about 7 screens) is ...
5
votes
4answers
679 views
Game Editor - When screen is clicked, how do you identify which object that is clicked?
I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
4
votes
1answer
743 views
Game editor integration with the engine?
What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way?
Now the first thing I thought would be to create the game ...
1
vote
1answer
166 views
Using model tools as map editor
I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, ...
2
votes
4answers
812 views
What should I use (controls, methods) to make a 2D tile based map editor?
I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple.
Two weeks ago I tried using DataGridView, but as the number of rows ...
1
vote
1answer
302 views
2D game editor with SDK or open format (Windows)
I need 2d editor (Windows) for game like rpg. Mostly important features for me:
Load tiles as classes with attributes, for example "tile1 with coordinates [25,30] is object of class FlyingMonster ...
13
votes
2answers
761 views
Level Editor + Game -> Duplicating rendering/game specific code?
I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without ...
3
votes
4answers
807 views
Tools for editing 2D sprite-based game levels
What are good free and widely used tools for editing 2D sprite-based game levels? I'm looking for one that allows exporting data to a custom format. One that I know of is Blender — a 3D tool, ...
4
votes
3answers
2k views
Tiled/TMX C++ Library/Parser
Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?
EDIT: David's comment, 'Unless you want to build your game around the format ...
22
votes
4answers
2k views
Where to start when building a 3D terrain editor?
I'm looking to build (for start) a simple tool, that could raise, lower, smooth and texture the terrain.
So, what are the things I have to go through in order to make such terrain editor?
And maybe ...
0
votes
1answer
146 views
Starcraft II Galaxy Editor - Eventdefinition
I can create an Action with parameters using an Actiondefintion.
But how can I create an Eventdefinition ? I'd like to make an Event that is 'called' when a Unit, that is saved in a variable, dies. ...
0
votes
1answer
182 views
3D Camera control in DCC
I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity.
From what I can figure out from Unity, the panning behavior ...
6
votes
3answers
627 views
Storing, loading and editing a level
I'm trying to find useful information on creating game levels in a reasonably efficient way.
Additionally, information in setting up a fairly painless way to edit this information would be handy (the ...
5
votes
1answer
461 views
resources on creating world editor / game IDE
The craftyjs javascript game engine is in the process of creating a game builder that will assist the developer in map design, sprites, animations and that kind of stuff.
Are there any good resources ...
6
votes
1answer
965 views
Xna: Texture2D from a png file
I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
2
votes
2answers
592 views
Map file format for Real-time strategy game
I am planing to create a 2D RTS game on iPhone using cocos2d, besides the tile map, any other suggestion for storing the map details for the game?
Would be nice if a GUI editor is also provided.
4
votes
4answers
655 views
Level editor event system, how to translate event to game action
I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system.
Let's say ...
8
votes
1answer
895 views
Starcraft 2 - Third Person Custom Map
I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do ...