0
votes
0answers
6 views

XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

Our engine uses deferred rendering and at the main draw phase gathers plenty of data from the objects it draws. In order to save on tex2D calls, we packed our objects' specular maps with all sorts of ...
0
votes
0answers
5 views

AssetBundle local file path on iOS

I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading: You are trying ...
0
votes
0answers
9 views

XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...
3
votes
2answers
113 views

Will lots of haptic feedback kill motors?

My game centers around joystick oddities, sort of, to make it more interesting. I've got a cheap $6 joystick that is like a usb PS3 controller. Surprisingly, I find it of great quality, with ...
0
votes
0answers
13 views

Monogame working with Krypton

I am trying to make a simple 2D game engine using Monogame and the Krypton 2.0 lighting engine. So far I have succeeded in rendering a light but I am unable to generate any shadows from any hull's. ...
0
votes
1answer
87 views

Should I use a visual tool or code myself? [on hold]

I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
0
votes
2answers
87 views

Move a player in the opposite direction they are looking

I'm looking to move the player in the opposite direction they are facing with a specified force. Rather than try to explain that better I created an image showing what I mean, I've tried reversing ...
1
vote
0answers
56 views

Game Loop on Server

I'm writing a simple mobile game with the following requirements: Server needs to update all active games at frequent and regular interval (i.e. I need a game loop running on a server but the update ...
0
votes
0answers
31 views

Calculate how much data is my UDP client uploading/downloading [on hold]

I am working on a really complex game where I am sending lots of bytes for different kinds of spells , chat , position , time constants and server time to calculate interpolation/extrapolation. So I ...
0
votes
1answer
53 views

Vertical Scrolling In Tile Based XNA Platformer

I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with ...
0
votes
1answer
25 views

How do I use ContactListener in JBOX2D?

I have a character, and I need to know when he's touching a wall/floor. I look for some information but no luck. How do I do that? I saw a few things about ContactListeners and getContactList(). But I ...
0
votes
1answer
24 views

iOS with cocos2d to MVC or not to MVC?

I am working with cocos2d. All my objects are declared on the CCLayer that I'm using, I have the logic of the game there and all the CCSprites. Should I put the CCSprite for the player and all it's ...
0
votes
0answers
6 views

AndEngine-Rotate a Steering Wheel like body using Touch

I've got a body that has to rotate on touch. There is no linear movement needed, they body just needs to rotate along an axis point. I'm using setTransform to rotate the body in the onAreaTouched ...
5
votes
1answer
59 views

Multiplayer platformer - Are server corrections normally required with a single client on the server?

I am currently working on a rather simple multiplayer platformer. I read quite a bit of articles on the techniques used to hide latency, but I still fail to get my head around certain of the concepts. ...
1
vote
0answers
18 views

D3D11 Deferred Context CommandList Reset

a rather quick question, I am starting on implementing rendering with deferred context into my game engine, and came across a heavy memory leak when recording command lists on my deferred contexts. ...

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