Tagged Questions
5
votes
4answers
771 views
Database structure for a trading cards video game (TCG)
Just started and after pondering with registered users' table everything came to a halt.
So far I've got:
+----------------------+
| tblUsers |
+----------------------+
| ...
3
votes
3answers
433 views
How to implment the database for event conditions and item bonuses for a browser based game
I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases.
Event ...
1
vote
1answer
105 views
How to model / where to store relational data between classes
I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right."
There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a ...
1
vote
0answers
80 views
What is the right way to use a QStateMachine for a text adventure game?
I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...