0
votes
1answer
129 views

Objects won't render when Texture Compression + Mipmapping is Enabled

[EDIT: FIXED - Calling setting texture max level fixed that] I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't ...
3
votes
2answers
2k views

How many textures can usually I bind at once?

I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My ...
2
votes
1answer
201 views

text wrapping on a texture applied to a 3D model

How would I create and implement a texture of text that wraps around a 3D model? The texture will just be white and you should be able to add text to it, but I need to create this so that when the ...
4
votes
1answer
338 views

Suggestions for implementing a dynamic 2D level

I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too ...