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0 votes
1 answer
572 views

How can i access animation from animator in unity3D

I want to perform some specific functionalities if my character is in Idle state and IdleUnarmed animation is playing and !anyKeyDown. I do not know how to access that "IdleUnarmed" animation from ...
Ali Zaki's user avatar
1 vote
1 answer
1k views

Unity target position never stops with Vector3.SmoothDamp

I've integrated Vector3.SmoothDamp method to have a more fluid and native movement between the character and his camera in Unity. The camera movement is perfectly ...
vitto's user avatar
  • 109
1 vote
0 answers
70 views

Problems exporting animations to Unity 5

I've finished a model in SpeedTree Cinema v7.1.1 and the model exports correctly, but I can't figure out how to export the wind animation to Unity 5. The only problem is that the wind animation itself ...
user18723's user avatar
3 votes
1 answer
10k views

How do I use coroutines to animate properly?

I have a coroutine, which I called from the Update() method on every click. First, I call AddTrunk() to add to my ...
Kartik Shah's user avatar
0 votes
1 answer
53 views

FPS Android game that moves the gun as user swipes the screen

I am Making a First Person shooter game for android. Gun moves in all directions I swipe left right up or down. But the speed is so slow. How can i increase it's Speed.Here is my code. ...
Nimra's user avatar
  • 1
3 votes
1 answer
356 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
frankish's user avatar
  • 271
-2 votes
2 answers
249 views

UnityScript generating UnityEngine error

I have the following code set out for a simple animation in Unity: ...
Paul Ferris's user avatar