Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

24-Bit Colordepth not enough?

I noticed that in very soft gradients, the 24-Bit colordepth is not enough as you can see the transitions of the color. This pops out the most in dark scenes or night skies. Why doesn't anybody …

graphics computer-science  
asked by Liess Jemai 21 votes
answered by Steven Stadnicki 16 votes

Accounting for waves when doing planar reflections

I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending …

math directx hlsl reflection  
asked by CloseReflector 7 votes

A simple flight simulator

In a 3D flight simulator with a Crimson Skies level of realism (as in, arcade level rather than realistic), how do you determine the movement of an aircraft each game clock tick? (Crimson Skies is an …

physics simulations  
asked by Will 7 votes
answered by Philipp 12 votes

UK Indie studio registration

I'm from the UK and I've just about completed making an indie game and had some interest from several online retailers that sell games. This requires me filling in a basic contract. I'm just one guy …

indie business  
asked by user961882 6 votes
answered by Martin Tale 5 votes

How do I get pixel to hex coordinates on an array based hex map?

I'm trying to make a pixel to coord function for a hex map but I'm not getting the math correctly, everything I try seems to be a little off, and examples I found were based on circled centered maps. …

java hexagon  
asked by petervaz 6 votes
answered by Michael Kristofik 8 votes

How would one draw many objects using the same VBO

I'm kind of stuck with this question for some time now, maybe because I don't know exactly what to search for, it might be a term I have not heard of yet as most tutorials ends after drawing one …

c++ opengl glsl vbo  
asked by Jacob Kofoed 6 votes
answered by sftrabbit 8 votes

How would one store global context data in an entity component system?

My question is this: How would one store global context data, ie. world data information, current world time, etc in an entity component system? I'm think of working towards building a Dwarf …

c++ engine component-based entity-system  
asked by Awesomania 6 votes
answered by Sean Middleditch 8 votes

Greatest hits from previous weeks:

Love2D engine for Lua; What about 3D?

Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python. The Love engine, http://love2d.org/, is really awesome, …

3d lua love2d  
asked by shadowprotocol 10 votes
answered by Nexus 10 votes

How to prevent the "Too awesome to use" syndrome

When you give the player a rare but powerful item which can only be used once but is never really required to proceed, most players will not use it at all, because they are waiting for the perfect …

game-design inventory  
asked by Philipp 147 votes
answered by Philipp 6 votes

Can you answer these?

SVG graphic in Android

My question is about scalable vector graphics focused on Android. I know that the advantage of using vector images instead of png is that you can draw it in almost every device without modifying it. …

android svg  
asked by Andrea 2 votes

Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?

I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group. For example, you have 1 individual cube …

optimization loading level-of-detail  
asked by VIBrunazo 1 vote

How do I align textures properly with an exploding sprite / breakable body?

I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces). I've managed the physics part …

shaders actionscript-3 fragment-shader starling  
asked by Iansen 1 vote
Subscribe to more Stack Exchange newsletters


Unsubscribe from this newsletter or change your email preferences by visiting your subscriptions page on stackexchange.com.

Questions? Comments? Let us know on our feedback site. If you no longer want to receive mail from Stack Exchange, unsubscribe from all stackexchange.com emails.

Stack Exchange, Inc. 110 William St, 28th Floor, NY NY 10038 <3