iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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39 views

want to make A ball game which rolling on a curve plan [on hold]

MY ONLY REQUIREMENT IS BALL MOVING LEFT TO RIGHT WITH SOME SPECIFIC SPEED BUT I CANT FIND ANY SOLOUTION HOW TO DOI IT PLEASE GIVE ME SOME IDEA
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1answer
25 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
0
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0answers
60 views

Best stuff for beginner gamed [closed]

So, about me shortly - i'm not a programmer. Just a coder. I can use C and Objective-C, but the learning of new languages doesn't make me the problem. So, I want to start learning a 3D game ...
1
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1answer
91 views

Alpha Blending performance on IOS

I've got few questions without responses about my game development, can you help me? Here is the questions: In my game when a large object appear on the screen, the GPU go to his limits, my ...
1
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0answers
42 views

Pixel Perfect Collision Detection in Cocos2dx

I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: ...
2
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0answers
250 views

Best way to set up Flurry for game

I'm working on a Fantasy, strategy async multiplayer game and I want to use Flurry to record events in the game. In the game you can build, grow and train troops. In Flurry you can log an event, and ...
0
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0answers
28 views

AssetBundle local file path on iOS

I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading: You are trying ...
0
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1answer
41 views

iOS with cocos2d to MVC or not to MVC?

I am working with cocos2d. All my objects are declared on the CCLayer that I'm using, I have the logic of the game there and all the CCSprites. Should I put the CCSprite for the player and all it's ...
1
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2answers
93 views

Can I make a flash file I developed to run on Androis / IOS?

I've created a simple game using ActionScript 3.0 and Adobe Flash CS5. Is there any way to run this creation on Android / Apple IOS ? (Even if so, I still have no Idea how to work with "touch" ...
0
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0answers
42 views

How to check collision between two sprites when each already in another's bounding box?

Sprite a attacks sprite b. b is vanished. And a is already in another b's boundingbox. How to check a is already in another b's boundingbox. I code only to detect collision like: if ...
1
vote
1answer
76 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
0
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0answers
18 views

how do I use gesture recognizers to recognize multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
2
votes
1answer
97 views

What is the correct and most efficient approach of streaming vertex data?

Usually, I do this in my current OpenGL ES project (for iOS): Initialization: Create two VBO's and one IndexBuffer (since I will use the same indices), same size. Create two VAO's and configure ...
0
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1answer
65 views

Unity iOS optimization and draw calls

I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine ...
2
votes
1answer
50 views

Display CCSprites with a delay

I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: ...

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