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0 votes
1 answer
214 views

NavmeshAgent not to turn back

Imagine the blue part of this picture is streets and navmesh. the red object is a car with navmeshAgent. the green circles are the colliders set as triggered and they are the destination of the car. ...
Raminlich's user avatar
  • 128
4 votes
3 answers
2k views

Creating a game with in game programmable AI [closed]

I am looking to make a game where the player can access an in game terminal and then use this terminal to write AI logic in a programming language such as C++ or C#, then they can compile the code and ...
Matthew Pigram's user avatar
2 votes
1 answer
2k views

Scripting a sophisticated RTS AI with Lua

I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game ...
T. Webster's user avatar
2 votes
1 answer
467 views

Implementing a wait function in a game script

I have been implementing behavior for enemies in my game and so far I have been doing it sort of like below: ...
Jkh2's user avatar
  • 584
3 votes
3 answers
671 views

3D Side-Scrolling Shooter: to use or not to use Lua scripting?

I'm programming a Side-Scroller, and I've reached the point where I need to program the enemy behaviour. I don't know what I should choose between hard-coding the enemy ships' behaviour or using a ...
Tibor's user avatar
  • 75