Non-standard
This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
Summary
Executes a function when a non-existent method is called on an object.
Method of Object |
|
---|---|
Implemented in | JavaScript ? |
ECMAScript Edition | None |
Syntax
obj.__noSuchMethod__ = fun
Parameters
fun
- a function that takes the form
-
function (id, args) { . . . }
-
id
- the name of the non-existent method that was called
-
args
- an array of the arguments passed to the method
-
Description
By default, an attempt to call a method that doesn't exist on an object results in a TypeError being thrown. This behavior can be circumvented by defining a function at that object's __noSuchMethod__
member. The function takes two arguments, the first is the name of the method attempted and the second is an array of the arguments that were passed in the method call. The second argument is an actual array (that is, it inherits through the Array prototype chain) and not the array-like arguments object.
If this method cannot be called, either as if undefined
by default, if deleted, or if manually set to a non-function, the JavaScript engine will revert to throwing TypeError
s.
Example
__noSuchMethod__
can be used to simulate multiple inheritance.
An example of code that implements a primitive form of multiple inheritance is shown below.
// Doesn't work with multiple inheritance objects as parents function noMethod(name, args) { var parents=this.__parents_; // Go through all parents for (var i=0;i<parents.length;i++) { // If we find a function on the parent, we call it if (typeof parents[i][name] =="function") { return parents[i][name].apply(this, args); } } // If we get here, the method hasn't been found throw new TypeError; } // Used to add a parent for multiple inheritance function addParent(obj, parent) { // If the object isn't initialized, initialize it if (!obj.__parents_) { obj.__parents_=[]; obj.__noSuchMethod__=noMethod; } // Add the parent obj.__parents_.push(parent); }
An example of using this idea is shown below.
// Example base class 1 function NamedThing(name){ this.name=name; } NamedThing.prototype = { getName: function() {return this.name;}, setName: function(newName) {this.name=newName;} } //Example base class 2 function AgedThing(age){ this.age=age; } AgedThing.prototype = { getAge: function(){return this.age;}, setAge: function(age){this.age=age;} } // Child class. inherits from NamedThing and AgedThing as well as defining address function Person(name, age, address){ addParent(this, NamedThing.prototype); NamedThing.call(this, name); addParent(this, AgedThing.prototype); AgedThing.call(this, age); this.address=address; } Person.prototype = { getAddr: function() {return this.address;}, setAddr: function(addr) {this.address=addr;} } var bob=new Person("bob", 25, "New York"); console.log("getAge is "+(("getAge" in bob)?"in":"not in")+" bob"); console.log("bob's age is: "+bob.getAge()); console.log("getName is "+(("getName" in bob)?"in":"not in")+" bob"); console.log("bob's name is: "+bob.getName()); console.log("getAddr is "+(("getAddr" in bob)?"in":"not in")+" bob"); console.log("bob's address is: "+bob.getAddr());