Tagged Questions
0
votes
1answer
164 views
Having to check collisions twice per game tic
I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, ...
1
vote
1answer
113 views
Moving bounding box in 3D using Libgdx
How do i go about moving a bounding box in libgdx?
I want to make the bounding box capture my character and move with him.
So ideally i want to be able to copy my vector 3 from my model instance and ...
0
votes
1answer
195 views
Android Bitmap: Collision Detecting
I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
0
votes
0answers
96 views
Android cocos2d getting collision detection to work only on some frames of animation
I have an animated bomb sprite in my game and use CGRect for collision detection:
for (CCSprite bomb : _bombs) {
CGRect bombRect = CGRect.make(bomb.getPosition().x - (scaleFactor * ...
8
votes
3answers
410 views
Collision detection problems using AABB's
I implemented a simple collision detection routine using AABB's between my main game sprite and various platforms (Please see code below). It works great, but I'm now introducing gravity to make my ...
3
votes
4answers
825 views
Detecting collision between ball (circle) and brick(rectangle)?
Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two ...
1
vote
1answer
406 views
How to detect screen boundary using AndEngine GLES1?
I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries.
I have tried putting a line at the ...
1
vote
2answers
240 views
Randomly spawning bitmaps on cnvas
I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of ...
0
votes
2answers
625 views
Collision between sprites in game programming?
I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between ...
3
votes
2answers
148 views
Adding delay between damage
I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around ...
3
votes
2answers
861 views
how to solve ArrayList outOfBoundsExeption?
Im getting:
09-02 17:15:39.140: E/AndroidRuntime(533): java.lang.IndexOutOfBoundsException: Invalid index 1, size is 1
09-02 17:15:39.140: E/AndroidRuntime(533): at ...
-1
votes
1answer
137 views
Circle collision with a specific tile on a grid
Does anyone know of a good tutorial that will show collision detection on a 2d game platform without using any engines?
3
votes
2answers
317 views
How create a respawn area in a tiled map
I'm creating a RPG game, I need to create a monster respawn area like the Pokemon games where if I walk through the long grass areas a Pokemon can appear. I already created the battle scene, I've seen ...
1
vote
2answers
2k views
Pixel perfect collision detection between sprite and animated sprite
I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
0
votes
2answers
264 views
How can I improve this collision detection logic?
I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. ...