8
votes
2answers
571 views

Keeping user's attention with tycoon style games

I'm developing a tycoon game, and with most games in the "genre", some in game things just take time. Making money, waiting for things to happen, etc. For mobile gaming (ios, android), how do I keep ...
5
votes
2answers
942 views

Best way to implement achievement system?

I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
4
votes
3answers
367 views

How to improve my Pong like game

I have published a free game on Android Market called AstroTennis. This is like a classic pong game, but it has an asteroid moving in the middle which deflects the ball making it sometimes harder to ...
4
votes
1answer
522 views

android game development dilemma

I'm doing a android game project that has a character that can do basic movements like step, turn left, turn right, raise left arm etc. When combining those moves together, the character can do some ...
3
votes
9answers
1k views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
3
votes
1answer
550 views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
2
votes
2answers
355 views

how to design and develop game level(stages) [closed]

I need some expert opinion about game level design. I've been developing android game(2D) using LibGDX framework inspired from below sample game. LibGDX sample Drop game I've customized this game ...
2
votes
1answer
1k views

Android Game Dev: Screen Scaling

This question is very closely related to a previous question of mine: Scaling a game view with letterboxes? My game runs at 480x800 right now but when the screen is smaller or bigger than that I ...
2
votes
2answers
186 views

Correct utilisation of gameloop (Android)

When using a gameloop like (much simplified)............ updateLogic(); render(); How does one perform 'single' operations? I mean, things like triggering sounds (which will only be played once), ...
1
vote
2answers
501 views

Multiplayer game sdk for ios and android

I am working on a multiplayer game supporting Android and IOS. For IOS Game-Center seems promising. But its IOS only. OpenFeint could be a option, but now GREE has stopped supporting it. Is there ...
1
vote
1answer
1k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
1
vote
1answer
163 views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
1
vote
1answer
114 views

Algorithm to zoom a plotted function

I'm making a game in android and I need plot a function, my algorithm is this: @Override protected void onDraw(Canvas canvas) { float e = 0.5f; //from -x axis to +x evaluate ...
1
vote
0answers
209 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
1
vote
2answers
430 views

How to implement a birds eye view of 2D Grid Map using Android

I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...

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