Tagged Questions
-5
votes
4answers
2k views
How to implement a 2d collision detection for Android
I am making a 2d space shooter using opengl ES. Can someone please show me how to implement a collision detection between the enemy ship and player ship. The code for the two classes are below:
...
25
votes
4answers
11k views
Workaround to losing the OpenGL context when Android pauses?
The Android documentation says:
There are situations where the EGL
rendering context will be lost. This
typically happens when device wakes up
after going to sleep. When the EGL
context is ...
2
votes
1answer
615 views
How do I get smooth edges with OpenGL on Android?
Here is a screenshot that maybe makes clear what my problem is.
I'm only drawing 2D circles with OpenGL.
I already read the following:
...
5
votes
1answer
1k views
Game Code Design for Rendering
I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android's way is to have two threads, one ...
6
votes
3answers
3k views
building a game for different resolution phones
I am starting some tests for building a game on the Android program.
So far everything is working and seems nice.
However I do not understand how to make sure my game looks correct on all phones as ...
2
votes
2answers
4k views
Drawing a circle in OpenGL ES Android, squiggly boundaries
I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far.
The circle class
public class MyGLBall {
private int points=40;
private float ...
5
votes
2answers
1k views
Implementing fog of war in opengl es 2.0 game
Hi game development community, this is my first question here! ;)
I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an ...
1
vote
1answer
526 views
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched
OpenGL ES - Android.
Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger.
What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added ...
1
vote
1answer
711 views
Sprite animation in openGL - Some frames are being skipped
Earlier, I was facing problems on implementing sprite animation in openGL ES.
Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a ...
2
votes
0answers
369 views
How to make the background of an OpenGL object transparent?
It sounds so simple but i didn't get it to work.
The Background of my FrameLayout where i add the GLSurfaceView in is colored blue but there is only black.
So here is my method to initiate the ...
2
votes
1answer
3k views
Faster way to draw dynamic meshes in OpenGL ES
I'm writing a 3D game which is going to inlcude some dynamic meshes.
For now, my code looks like this :
private float[] mVertices;
private FloatBuffer mVertexBuffer;
public void onDrawFrame(GL10 ...
1
vote
1answer
231 views
How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs
As i allready wrote in another question:
I'm working on OpenGL since a Week, so i'm new to the most stuff. (also my englisch isn't the best. Hop you can understand the most anyway)
So i'm ...
1
vote
1answer
125 views
How to change/modify or animate an existing OpenGL object on Android?
I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer.
Get back or delete an existing OpenGL object, then change it and draw at new. ...
0
votes
1answer
234 views
Get back or delete an existing OpenGL object, then change it and draw at new. How?
With OpenGL i'm drawing for example a circle.
Can i take this drawn circle back out of the window and change something and then draw it back on the window?
Or can i /have to delete it and then draw ...
0
votes
1answer
263 views
To stop Spite animation scrolling along the background in openGL ES
After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it.
I have the walk animation of the person which is stationed at the center of the ...