Tagged Questions
1
vote
1answer
36 views
Drawing chunks, and positioning the camera
I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and ...
0
votes
1answer
191 views
Simulate camera movement in two dimensions (OpenGL)
I've been told by the folks over at Stack Overflow that there's no way to move the camera in OpenGL. I'm developing a 2D RPG with LWJGL and need to know the proper way to simulate camera movement as ...
0
votes
1answer
62 views
Adding Functionality to a basic Java 2D Camera
Creating a little LoZ inspired game in Java here just to get into the feeling of things (learning CS at my school but the only teacher who's willing to help is travelling for 6-months, so I'm teaching ...
0
votes
2answers
119 views
How do I implement a 2D camera in JPanel?
I'm trying to create a mario-esque game in Java and am at the point of implementing a camera.
Following normalocity's example, I understand the difference between the GameWorld and the Camera that ...
1
vote
1answer
144 views
Quaternions, Axis Angles and Rotation Matrices. Which of these should I use for FP Camera?
After 2 weeks of reading many math formulas and such I know what is a Quaternion, an Axis Angles and Matrices. I have made my own math libary (Java) to use on my game (LWJGL). But I'm really confused ...
0
votes
0answers
46 views
Lwjgl camera causing movement to be mirrored
I'm having a problem in that everything is rendered and the movement is fine. However, everything seems to be mirrored. In the sense that the TriangleMob should move towards me, but it doesn't instead ...
-1
votes
1answer
184 views
Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?
I am trying to implement object picking based on touch coordinates via an intersecting ray test.
I am having trouble finding information on converting the touch coordinates to the coordinate system ...
2
votes
1answer
124 views
Camera not strafing (GLSL)
I use this code in my GLSL vertex shader, where v_position is the vertex position:
gl_Position = v_position * u_camera;
and set u_camera as follows:
meshShader.setUniformMatrix("u_camera",
...
-1
votes
1answer
122 views
OpenGL glMatrixMode rotation
I'm stuck on trying to figure out how to rotate the viewport(or camera). So far I've figured out I need to use the function glRotatef and glMatrixMode(GL_MODELVIEW). But I have no idea how to apply ...
1
vote
0answers
342 views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
0
votes
0answers
250 views
Making a Background Scrolling in Stacking Game
Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
1
vote
3answers
2k views
How to add a scrolling camera to a 2D Java game?
I am attempting to create a game where the camera follows the player, always making sure the player is in the center of the screen. How would I go about this? This game is a 2D Java game, made with no ...
1
vote
1answer
209 views
Fixed texture size (Pixel) libgdx, java
If I resize the window (e.g. fullscreen) the texture size also changes!
I want that behaviour: If I change to fullscreen you will see more of the game world. The size (Pixel) of the texture stay the ...
0
votes
1answer
217 views
Java Slick2d - Mouse picking how to take into account camera
When I move it it obviously changes the viewport so my mouse picking is off.
My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I ...
2
votes
0answers
886 views
AndEngine Making Chase Camera Follow Player
I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...