The frame-buffer tag has no wiki summary.
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Rendering Texture Quad to Screen or FBO (OpenGL ES)
I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black.
(I am loading texture with image myself for ...
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OpenGL problem with FBO integer texture and color attachment
In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, ...
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Writing to a D3DFMT_R32F render target clamps to 1
I'm currently implementing a picking system.
I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format.
For each mesh, I set an integer constant ...
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glFramebufferTexture2D gives corruption with cube map textures
I am using glFramebufferTexture2D with cube map textures but it gives corruption in texture. draw_cube() function works perfectly when i draw that on default framebuffer.
GLenum ...
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149 views
How to implement OpenGL triple buffering
I'm trying to implement the triple buffering described here ...
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Multiple Render Targets, Multiple Fragment Shaders
I render a normal and a depth image of a scene. Then I want to reuse these two images to do further texture/image processing in a second fragment shader. I use a framebuffer with 3 textures attached ...
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How are OpenGL ES 1 framebuffers and textures sized?
I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but ...
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Unexpected behaviour with glFramebufferTexture1D
I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X Y Z direction. Now i am setting viewport to X ...