The tag has no wiki summary.

learn more… | top users | synonyms

4
votes
1answer
466 views

Producing a smooth mesh from density cloud and marching cubes

Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
3
votes
3answers
401 views

How to implement marching cube algorithm for rendering clouds

I would like to render clouds using C#, directX9.0 using Microsoft.DirectX.Direct3D; using Microsoft.DirectX; Now I have roughly add and render the vertex as per below: As you can see, the ...
3
votes
2answers
484 views

Generating terrain using Marching Cubes

I searched around the web but I found nothing that could help me, so I'm asking here. I'm trying to procedurally generate terrain using the marching cubes algorithm, and I can generate a mesh. The ...
3
votes
2answers
1k views

Understanding marching cubes and voxel data relationships

in case it matters i'm doing all this in unity with C# ... I think I missed something or maybe don't understand the logic correctly. I have an existing voxel engine that looks very "minecrafty" at ...
1
vote
1answer
231 views

Marching Cubes Terrain [closed]

For the past week I've been researching the Marching Cubes algorithm. I hope to use this for Terrain as it would allow the creation of destruction of terrain. After looking at source code and reading ...
0
votes
2answers
468 views

“Marching cubes” voxel terrain - triplanar texturing with depth?

I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass ...
0
votes
0answers
131 views

How to texture voxel terrain without triplanar texturing?

How can a voxel terrain (marching cubes) be textured without triplanar mapping ? The goal being to have more artistic freedom. I think, I could unwrap the mesh while extracting the isosurface then ...