The marching-cubes-algorithm tag has no wiki summary.
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1answer
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Producing a smooth mesh from density cloud and marching cubes
Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
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3answers
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How to implement marching cube algorithm for rendering clouds
I would like to render clouds using C#, directX9.0
using Microsoft.DirectX.Direct3D;
using Microsoft.DirectX;
Now I have roughly add and render the vertex as per below:
As you can see, the ...
3
votes
2answers
484 views
Generating terrain using Marching Cubes
I searched around the web but I found nothing that could help me, so I'm asking here.
I'm trying to procedurally generate terrain using the marching cubes algorithm, and I can generate a mesh. The ...
3
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2answers
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Understanding marching cubes and voxel data relationships
in case it matters i'm doing all this in unity with C# ...
I think I missed something or maybe don't understand the logic correctly.
I have an existing voxel engine that looks very "minecrafty" at ...
1
vote
1answer
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Marching Cubes Terrain [closed]
For the past week I've been researching the Marching Cubes algorithm. I hope to use this for Terrain as it would allow the creation of destruction of terrain. After looking at source code and reading ...
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2answers
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“Marching cubes” voxel terrain - triplanar texturing with depth?
I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass ...
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0answers
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How to texture voxel terrain without triplanar texturing?
How can a voxel terrain (marching cubes) be textured without triplanar mapping ?
The goal being to have more artistic freedom.
I think, I could unwrap the mesh while extracting the isosurface then ...