1
vote
1answer
89 views

Game window systems and internal frames

I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
2
votes
3answers
385 views

Drawing graphics in Java game

I am quite new to game development, so here is a question (maybe a stupid one): In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, ...
4
votes
2answers
465 views

Material vs Material Pass

I am trying to figure out the difference between a "Material" and a "Material Pass" (in theory). Is it basically that a Material will have multiple "Material Pass"'es, along with a name. Then the ...
2
votes
2answers
259 views

Are there any issues with not drawing to all render targets when using MRT?

Lets say I set 2 render targets: device.SetRenderTargets(color, depth); And then half my draw code only outputs color and not depth. This works fine on the PC and produces the expected results ...
6
votes
1answer
463 views

Achieving certain rendering styles

I'm trying to assess the difficulty of creating a rendering style that is more like the game Okami and the Quake mods (as shown on this page...search for 'okami','quake npr'). Here's a better page ...
3
votes
2answers
1k views

3D camera implementation

I've been bashing my head against the concept of a 'camera' for my 3D world for some time now, and I'm not sure I'm doing this right anymore. Maybe I've been working on this for too long and have ...
9
votes
6answers
4k views

LOD in modern games

I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about ...