Tagged Questions
1
vote
1answer
2k views
LibGDX Box2D Body and Sprite AND DebugRenderer out of sync
I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a ...
3
votes
0answers
41 views
SpriteBatch.end() generating null pointer exception
I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this.
Here is the offending code block, specifically the ...
3
votes
0answers
150 views
2.5d with box2d - approaches from the top and bottom
So, I'm using box2d for my 2.5d game (think double dragon, tmnt arcade, castle crashers) where you can move around on the z-axis (faked as y-axis movement). Basically, I have box2d only doing ...
2
votes
0answers
169 views
Libgdx ParallaxScrolling and TiledMaps
I implemented ParallaxScrolling for my SideScroller project, everything is working but the tiled map (the most important part!). I've been trying out everything but it doesn't work (see the code ...
1
vote
0answers
26 views
Need to join 2 bodies via weld joint but not on center of mass
I have successfully join 2 bodies via weld joint , but my problem is I want to join corners of bodies not on centre of mass. Is there any way to achieve this?
Above image consist 3 polygon body that ...
1
vote
0answers
67 views
How to space actors in scene uniformly?
I have a Array data structure right now, which contains 10 soldiers in my army.
They can setup initially in various formations -
e.g.
o o o
o o o
o o o o
The user can move one of the ...
1
vote
0answers
342 views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
1
vote
0answers
1k views
TileMapRenderer in libGDX not drawing anything
So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything.
Here's how I setup my OrthographicCamera and load the map:
camera = new ...
0
votes
0answers
54 views
Rendering tile maps for mobile devices
Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice.
I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX.
Now, here's ...
0
votes
0answers
61 views
Box2D revoluteJoint Motor speed,Max torque scaling for diff Devices
Hi i am using Box2d Revolute Joint as a joint for wheel it's connect to Wheel and Body of my Car i am using RUBE for creating the Box2D world
Prob.
i am using a scaling floating point number to scale ...
0
votes
0answers
56 views
How to handle Null Pointer Exception in libGDX's Box2D ContactListener?
What's up everyone,
I am heuristically producing a Pong clone in Box2D via libGDX. The Null Pointer Exception is originating in the ContactListener's beginContact() method in which I am trying to ...
0
votes
0answers
92 views
pause or freezing game screen
I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
0
votes
0answers
156 views
fire multiple events in InputListener
I have two Actors on my stage in libgdx and and both have a InputListener. I override the touchDown method and it works fine. My Problem is that when I press my Actor Z and a second later Actor Y only ...
0
votes
0answers
136 views
Fling and Spin an Object with Touch
For making a bottle to spin, I focused first on the touch dragging via input processor interface. It's a bit unresponsive since when I rotate clockwise or counter-clockwise as long as my finger ...
0
votes
0answers
250 views
Making a Background Scrolling in Stacking Game
Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...