0
votes
0answers
54 views

Why does Slick import Tiled object rectangles without width, height, and name tags?

I tried using Tiled rectangle objects as walls with Slick's TiledMapPlus class, but as I soon realized that each GroupObject would return 0 for width and height. The code I used looks like this: ...
0
votes
1answer
85 views

Creating a BufferedImage with several smaller images?

I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
1
vote
1answer
242 views

How to render a tilemap efficiently? [duplicate]

I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles: map = new TmxMapLoader().load("levels/xyz.tmx"); camera = new OrthographicCamera(); camera.setToOrtho(false, ...
-2
votes
2answers
181 views

How can I draw a map that is stored in arrays [closed]

I have spent over 12 hours with no avail trying to successfully draw my map. The map is stored in an array called Tiles[]. Each value in Tiles can either be 4 numbers: Grass Stone Water Void (EMPTY ...
0
votes
1answer
45 views

Saving an arbitrary sized 2d array

I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this? My idea was to split up the tiles into bigger chunks and then save those ...
0
votes
1answer
265 views

Please help me with my 2D isometric tile picking [duplicate]

Possible Duplicate: How to convert mouse coordinates to isometric indexes? Okay, I apologise in advance if I make no sense here. Basically, I've got a simple application that takes in a ...
-3
votes
1answer
299 views

Slick2D TileD Map Editor Properties [closed]

So I used the following post to help me render my isometric map in Slick2D: Slick2D Isometric TiledMap Rendering Problem Big thanks and credit to arminb for the code supplied and for the fix to be ...
3
votes
2answers
379 views

Slick2D Isometric TiledMap Rendering Problem

I created a Tiled Map using the Tiled Map Editor. In the Editor it looks like this: Desired State In my java program it looks like this: Actual State My java code is: public class Game extends ...
2
votes
2answers
178 views

How to stack units in a tile based game?

I'm trying to make it so that no more than 5 units can be stacked on a tile. I have a Tile class that creates each tile's preferences. Should I store the units in an array or arraylist in this class?
1
vote
2answers
306 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
1
vote
1answer
237 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
1
vote
0answers
643 views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
-1
votes
1answer
160 views

Get coordinates of arraylist

Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; ...
1
vote
3answers
261 views

(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) ...
0
votes
2answers
1k views

Efficient way to render tile-based map in Java

Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...

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