Navigating through the AngryBots scene
Creating a new project and scene
Implementing first- and third-person views
Creating a Maze with Built-in Objects
Creating a maze based on built-in objects
Using Scripts to Interact with Objects
Introduction to scripting in Unity3D
Creating and displaying an inventory system
Displaying a mini-map of the level
Bringing Your Game to Life with AI and Animations
Importing and configuring the 3D character
Animating the character for the game
Creating parameters and transitions
Sending messages to alert other close enemies
Using waypoints to define a path
Finalizing and Optimizing Your Game
Improving the AI using breadcrumbing
Keeping track of the number of lives
Animating the door that leads to the water section
Creating a menu system for your game
Keeping track of the number of lives