HLSL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Forward Lighting
Introduction
Hemispheric ambient light
Directional light
Point light
Spot light
Capsule light
Projected texture – point light
Projected texture – spot light
Multiple light types in a single pass
Deferred Shading
GBuffer generation
GBuffer unpacking
Shadow Mapping
Spot light PCF shadows
Point light PCF shadows
Cascaded shadow maps
PCF with varying penumbra size
Visualizing shadow maps
Postprocessing
HDR rendering
Adaptation
Bloom
Distance depth of field
Bokeh
Screen Space Effects
Screen space ambient occlusion
Lens flare
Screen space reflections
Screen space Sun rays
Environment Effects
Dynamic decals
Distance/Height-based fog
Rain
Index