jMonkeyEngine 3.0 Beginner's Guide
Installation requirements for game developers
Time for action – installing the jMonkeyEngine SDK
jMonkeyEngine SDK at your service
Can I work in other Java IDEs?
Time for action – running a demo
Time for action – creating a project
Time for action – distributing a game
Can I sell my jMonkeyEngine game?
A basic template to initialize scenes
Time for action – initializing a scene step by step
Starting and stopping the application
Time for action – starting the application
Time for action – finding the spot
And how do I say that in Java?
Time for action – position it!
Time for action – rotate it again, Sam
Time for action – navigating the scene
Time for action – node versus geometry
Time for action – configuring display settings
Time for action – checking vital stats
Navigating the scene with a mouse and a keyboard
Time for action – from input to output in slow motion
Time for action – pushing the right buttons
Time for action – trigger meets mapping
Time for action – mapping meets listeners
Time for action – listeners meet actions
Time for action – pick a brick (using crosshairs)
Time for action – pick a brick (crosshairs with ray casting)
Time for action – pick a brick (using the mouse pointer)
Time for action – pick a brick (pointer with ray casting)
Time for action – you are the CubeChaser
Time for action – chase all the cubes!
Time for action – get these cubes under control
Time for action – get into the right AppState of mind
Time for action – call me maybe?
Coordinating global game mechanics
The beauty of AppStates and controls
Time for action – meshing around with cubes
Time for action – meshing around with spheres
The right wrench to pound in the screw
Time for action – installing the Blender-to-Ogre3D plugin
Time for action – sculpting the mesh
Time for action – coloring the mesh
Time for action – a model for to go, please
Time for action – loading a model (just testing)
Time for action – loading a model (for real)
Managing assets – best practices
Time for action – sorting your stuff out
Time for action – saving and loading .j3o files
Time for action – rig, skin, and animate
Time for action – loading an animated model
Time for action – playing an animated model
Time for action – responding to animation events
Loading a simple user interface
Time for action – displaying text
Time for action – loading AngelCode fonts
Time for action – loading icons into the GUI
Time for action – display interactive status icons
Time for action – 3D objects in the 2D GUI?
Time for action – unshaded materials
Material definitions and shaders
Good-bye unshaded, hello lighting!
Time for action – no frills, just color
Time for action – oooh, shiny!
Time for action – illuminated opaque textures
Time for action – semitransparent texture
Time for action – transparent textures
Time for action – meet the hover tank
Time for action – let the hover tank be groovy
Time for action – give your hover tank a shine
Time for action – make your hover tank glow
Time for action – deep-freeze your materials
Time for action – scaling and tiling textures
Time for action – fortify the town
Time for action – first-person navigation
Time for action – falling bricks
Time for action – flying cannon balls
Time for action – predict the explosion
Dynamic, static, and kinematic
Time for action – an elevator platform
Time for action – react to collisions
Time for action – timing forces correctly
My whole world is falling apart
LEET skillz – learn from the pros
Time for action – stir up some dust
Time for action – fit to burst?
Time for action – design effects in the SDK
Time for action – finding stuff in the scene graph
Time for action – welcome to Dark Town
Time for action – welcome to Dark City
Time for action – this city needs more gloom
Time for action – stay focused
Time for action – this city needs more glow
Time for action — toons and artistic effects
Time for action – climbing a hill
Time for action – let there be grass
Time for action – splat goes the texture
Time for action – up hill and down dale
Time for action – go fast and vast
Time for action – plant a tree
Time for action – nothing but blue sky
Time for action – let the sun shine in
Time for action – simple water
Please roar into the microphone now
Ambient sounds! They are everywhere!
Time for action – add ambient sound
Time for action – to pre-buffer or to stream?
Time for action – push a button to receive *BAM*
Something's coming from behind!
Time for action – positional audio
Time for action – I spy with my little ear
Time for action – using default sound environments
Showing Your Game to the World
Time for action – the name of the game
Time for action – make a big splash (screen)
Time for action – window seat or full screen?
Time for action – fine-tuning video settings
Time for action – window, canvas, or headless?
Time for action – reload settings
Time for action – time for a pause
Time for action – hide statistics and FPS
Time for action – save and load game data
Time for action – save and load display settings
Time for action – build the final release
Additional Resources for Fellow jMonkeys
Additional Resources for Fellow jMonkeys
Additional Resources for Fellow jMonkeys
Additional Resources for Fellow jMonkeys