Microsoft XNA 4.0 Game Development Cookbook
Creating shadows within the Reach profile
Creating shadows within the HiDef profile
Implementing lens flare within the Reach profile
Implementing lens flare within the HiDef profile
Implementing smoke within the Reach profile
Creating explosions within the Reach profile
Creating explosions within the HiDef profile
Importing and displaying 3D isometric maps
Creating block worlds within the Reach profile
Creating block worlds within the HiDef profile
Creating water within the HiDef profile
Building skyboxes within the Reach profile
Building skyboxes within the HiDef profile
Cloud generation within the Reach profile
Applying animation with SkinnedEffect
Implementing simple plane controls
Rendering reflective materials within the Reach profile