Tagged Questions
-1
votes
0answers
62 views
2d platformer Tiles collision
I have a problem with detecting collision between my player and the tiles that makes the map. I have been looking all day for a solution but I can't seem to find one that suits my needs.
Here is how ...
7
votes
3answers
308 views
Reusable top-down collision class
I've recently picked up monogame and am working on a simple top down game to get me started and learn the basics.
I've got the movement and the rotation to follow the mouse sorted out but I'm stuck ...
0
votes
1answer
34 views
Rectangle collision doesn't work on WP 8
Collision detection is not working correctly when my 64x64 pixel block touches a bigger block. The big(rect2big) block measures 128x128 pixel. The falling block should change it's color to black when ...
-1
votes
1answer
121 views
Xna tile map collision
I finally found a tutorial on tile maps and loading them in from a file that I understand (http://circlessuck.blogspot.co.uk/2012/09/xna-tutorial-basic-tile-engine-part-2.html), however the tutorial ...
-1
votes
1answer
91 views
3d Wall sliding collision
I'm working on collision for walls in my game and the way I currently have it I get stuck walking into a wall. I'm trying to make my character slide on the walls but still collide.
My character moves ...
2
votes
1answer
131 views
3D movement on an authoritiative server?
I'm developing an MMORPG, using Unity for the client and "standard" C# 4.0 for the authoritative server. The server should check each player's movement and ensure that it does not collide with props ...
1
vote
0answers
120 views
XNA Monogame How to handle tile collision [closed]
I am working on a simple XNA side scrolling game as a learning exercise. It works by creating a level object which creates a matrix of tiles based on a map within a text file. The tiles are then drawn ...
1
vote
3answers
310 views
Preventing tunneling of small, fast objects
I'm making a basic shooter game with my friend and i have encountered a problem. I kind of know solution this but i just cant implement it. This is my first game made with XNA/MonoGame and i'm not too ...
3
votes
1answer
151 views
Why would a Bounding Sphere and BoundingBox not intersect (when they should)?
I have a bounding sphere and a bounding box that should be intersecting, however, Intersects(...) is returning false. For example, the following returns false:
new BoundingSphere(new Vector3(500, ...
3
votes
1answer
73 views
How to determine depth of a pixel perfect collision
I am trying to figure out how to determine the depth of a pixel perfect collision in XNA. I want to know the depth in order to be able to use it in my collision response.
At the moment I have the ...
3
votes
1answer
103 views
How do you get the collision plane when using AABBs? [duplicate]
My collision detection initially seemed to work well enough, but my answer to this question shows that I have went with SAT testing now instead. My goal was to find the plane at which to slide the ...
0
votes
2answers
246 views
C# XNA AABB vs AABB collision resolution, AABBs ghost through each other
I've been learning a bit of collision resolution through a tutorial here and I can't seem to get the AABBvsAABB resolution working, I have CirclevsCircle and AABBvsCircle resolution working with the ...
4
votes
3answers
173 views
XNA Collision is quircky/wobbly, how to improve?
I am sorry if this was already answered but I couldn't find the answer.
So I am doing a tile based platformer and when I was making collision I had quiet a struggle I looked here and googled for ...
1
vote
1answer
115 views
Rectangle collision is not working correctly [closed]
I have difficulties with the rectangle collision. My character can go through the right side and through the bottom of each platform rectangle. I guess their is a mathematical problem with the ...
1
vote
1answer
135 views
Recommended collision response needed [closed]
In my game, I have
Player class
Enemy class
Wall class
GameComponents class ( Which is the base class for Player, Enemy and Wall)
The rules are
Enemy chase Player, if collided with Walls, ...