The map-editor tag has no wiki summary.
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How can I create a Killing Floor map?
I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor.
Where can i find the correct version of Unreal Editor ?
How can i ...
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1answer
159 views
What's wrong with reversing an action like this?
I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
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2D leveldesign R.U.B.E Editor problems
I'm new here and first of all i want say hello
Me and my brother are working on an android game at the moment and we get better and better every day (we startet from the scratch...).
I finished our ...
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0answers
60 views
How do I calculate the points of a brush from a Source engine VMF?
I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL.
The .vmf stores solid brushes as a series of planes which I would like to use to calculate the points for each ...
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1answer
497 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
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1answer
216 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
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1answer
217 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
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1answer
401 views
PNG image as a level map for 2d game
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting.
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2answers
408 views
How do I visualize parallax layers in a level editor?
I'm making a 2D game in Unity, but this would apply to any 2D game engine.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
0
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1answer
38 views
center location on scanners sweep
I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
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0answers
77 views
Execute a trigger after research is complete
I'm making a map where I want to destroy a building when it finishes researching a certain ability.
How do I create a trigger that accomplishes this?
2
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1answer
115 views
Cannot create a neutral unit with a trigger
I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time.
I'm trying to place a neutral unit ...
2
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3answers
955 views
Hide collision layer in libgdx with TiledMap?
I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
3
votes
1answer
351 views
Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
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0answers
55 views
Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the ...