Tagged Questions
2
votes
1answer
86 views
Translating a terrains position using input in Unity 3D C#
I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have.
using UnityEngine;
using System.Collections;
public class NewScript : MonoBehaviour {
Camera camera;
...
4
votes
1answer
205 views
Character Movement in 3D games
I'm either not searching correctly or there is really not a lot of material on Character Movement in 3D games.
I'm mostly interested in how people usually implement character movement in games like ...
1
vote
2answers
141 views
Controlling player and camera movement in a 3rd person game with keyboard and mouse
In many action games with a third person view, joystick controls typically map the left joystick for player movement and the right joystick for camera movement (or more precisely camera's direction ...
3
votes
2answers
285 views
Is this aiming mechanic usable in a third-person top-down game?
Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
2
votes
2answers
401 views
How do I handle user input with good class structure/architecture for an Android game?
How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
0
votes
2answers
203 views
how can I move an actor in opposit direction of mouse's position in GameSalad?
I have a moving actor named ball and I want to move it in the opposite direction of my mouse's position.
In my code in Move To behaviour for X-axis location I write
-game.mouse.position.X
and ...
1
vote
2answers
479 views
Improve mouse movement in first person game
In my current FPS game, I have the mouse setup in a way, that it always forces the position of the mouse to be centered at the screen. This gets the job done, but also gets very annoying, since the ...