Tagged Questions
1
vote
1answer
142 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
-7
votes
1answer
106 views
develop a game for pc,ps3,ps2.x-box [closed]
What are the subject requirements for develop a game for pc, x-box, ps3, ps2.etc. And what should be the qualification for gaming.
8
votes
1answer
366 views
How to represent cliff faces in terrain?
I'm trying to figure out the best way to programmatically represent terrain in my game. I've been considering using a heightmap (or grid of evenly spaced vertices) to represent the surface of the ...
4
votes
3answers
3k views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
2
votes
2answers
768 views
Does an indie game developer really need to know graphics programming beyond the basics?
I've been working on a 2D game for the iPhone and learning a lot about game design in the process. I've looked at some of the most popular games for the iPhone ( angry birds, cut the rope, doodle ...
3
votes
1answer
447 views
Simulating a 2D rope from a top down perspective
I was wondering if anyone could point me to any resources and/or explain how to properly simulate a 2D rope from a top down perspective?
I found a game that has the exact mechanic I'm looking for...
...
3
votes
1answer
108 views
connecting multiple anti-aliased lines together
I implemented/copied the wu line algorithm from pseudo-code on wiki-pedia and other places.
When drawing a sine wave it breaks down at the point where the line changes from y dominant to x dominant ...
5
votes
4answers
1k views
The recommended road map to be a good graphics/game engine programmer
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...
11
votes
5answers
5k views
Complete Math Library for use in OpenGL ES 2.0 Game?
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
...
15
votes
4answers
1k views
Effects for Programmers
Does anyone have any good resources for creating special effects, aimed at programmers.
I'm not specifically interested in particle effects, but broader things like:
Fullscreen effects, blur, depth ...
6
votes
6answers
619 views
Are there important cases when one needs to know how to program sort algorithms in game programming?
Well I already read a little about sorting algorithms on wikipedia, the subject seems vast, especially when dealing with some cases where some algos are faster than others.
That might need some quick ...
6
votes
2answers
481 views
What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?
Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL.
If we wanted to explain someone what happened by introducing a ...
2
votes
2answers
378 views
Help making a visual transition with pygame and NumPy
Perhaps this could be better answered on Stack Overflow, but I thought it would be worth posting here. Right now I'm trying to make visual transitions with pygame's surfarray module which uses NumPy. ...
14
votes
4answers
911 views
What should every graphics programmer write
I've seen this question on SO, but here i want it to focus on GFX.
So in your opinion what applications/features should every aspiring GFX programmer write/change to get better?
Community wiki since ...