HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.
-6
votes
0answers
39 views
want to make A ball game which rolling on a curve plan [on hold]
MY ONLY REQUIREMENT IS BALL MOVING LEFT TO RIGHT WITH SOME SPECIFIC SPEED BUT I CANT FIND ANY SOLOUTION HOW TO DOI IT PLEASE GIVE ME SOME IDEA
0
votes
0answers
38 views
Is there any GUI library for HTML5 game dev? [on hold]
I wonder if there is any library to create HTML/CSS based GUI for HTML5/javascript games?
E.g. game is rendered using Canvas element, but GUI is rendered using DOM.
1
vote
0answers
26 views
ImpactJS and Construct 2
I'm interested in HTML5 game development and I found about this 2 game engines, I already know ImpactJS requires more programming experience and that Construct 2 has its own event and action system ...
-4
votes
0answers
72 views
HTML5 or Flash for online games [on hold]
I want to make games in C++/OpenGL and port them to Web via:
Crossbridge (Flascc)
emscripten (HTML5/JS)
(Or even Google's native client!)
Which route should I take? Both have pros and cons:
AS3:
...
2
votes
3answers
181 views
Colouring greyscale images/sprites for HTML canvas
What is the best method to colour in sprites at runtime using the canvas element and javascript? I know there are various blending modes using globalCompositeOperation, but I don't know how best to ...
4
votes
1answer
88 views
What's the current preferred method for serving/storing game data on html5 games
Given all the recent improvements on web platform (webgl, websockets, etc.), it should be now possible to see great games on web. However my biggest concern so far has been around serving and storing ...
0
votes
2answers
46 views
Is there a way to create multi-resolution graphics for game with createjs?
I'm on a advanced development for a game made with createjs framework. However it's time to export it to some platforms. The graphics are made for the iPad 3 resolution.
I would like to export them ...
-1
votes
0answers
48 views
Snake body segments not appending to snake correctly
I'm trying to port my working java Snake game to JavaScript so people can play it on my website.
DEMO TO GAME HERE... Press arrow keys and try to run over the sprites.
For this Snake, I wanted to ...
0
votes
1answer
100 views
“Painting” elements in html5 canvas
I'm making a game in coffeescript (although for the sake of this problem that's probably not all that relevant) and html5's canvas. It's a game that involves a paint cannon, that fires circular ...
0
votes
0answers
32 views
Integrating EaselJs and Spine 2d
I am trying to develop a game using Easeljs.
I am looking to use Spine 2d for the getting the animation data.
But I am not able to find any reference for combining these two probably because Spine ...
1
vote
1answer
94 views
How to develop a real-time game server for html5 web app?
I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
0
votes
4answers
125 views
Play audio in javascript with a good performance
I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound.
Currently i'm using this code to play sounds in JavaScript:
var audio = ...
1
vote
2answers
124 views
How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]
I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
1
vote
2answers
134 views
Movement on Multiplayer Games
I'm developing a JavaScript Multiplayer Game (Using NodeJS and Socket.IO). The problem I'm having is, on a Player's movement, the Event with the X and Y positions is sent to the server and then to all ...
0
votes
1answer
112 views
Is my social game technical solution viable?
I'm currently working on a board social game using HTML5 (canvas) & Asp.net MVC 4, Azure, Sql server, EF.
I'd like to do a server side realtime validation (using Ajax) of a player moves (not more ...