Tagged Questions
-1
votes
1answer
385 views
HTML5 platformer collision detection problem
I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb ...
3
votes
2answers
450 views
how to solve ArrayList outOfBoundsExeption?
Im getting:
09-02 17:15:39.140: E/AndroidRuntime(533): java.lang.IndexOutOfBoundsException: Invalid index 1, size is 1
09-02 17:15:39.140: E/AndroidRuntime(533): at ...
0
votes
2answers
354 views
Platformer movement and collisions
I'm working on a platformer but I'm stuck at the player movement and collisions.
Right now I'm not including the grid at all in the movement, but it's time I do it. I've read this article on how to ...
2
votes
4answers
2k views
2D Collision in Canvas - Balls Overlapping When Velocity is High
I am doing a simple experiment in canvas using Javascript in which some balls will be thrown on the screen with some initial velocity and then they will bounce on colliding with each other or with the ...
3
votes
2answers
143 views
Deactivate keyboard input on collision
I'm creating an online-canvas-game with a tank as player object.
Now I have several structures in my canvas, that shouldn't be able to be overdriven by the tank...
My solution is to detect the ...
2
votes
2answers
384 views
Collision Detection doesnt work because some things move more than 1px at a time
I'm writing a 2d scrolling game in javascript using canvas and since I'm limited to setInterval running at minimum once every ms, I need to have some objects moving at greater than 1 pixel a second. I ...
2
votes
2answers
693 views
Canvas Rotation collision detection on a sprite
I am using this code to detect collisions between two rectangular sprites.
intersect: function(other) {
return this.x < other.x + other.width && other.x < this.x + this.width ...
2
votes
1answer
1k views
Collision detection between a sprite and rectangle in canvas
I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection ...