Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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2
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1answer
71 views

Javascript tile map -> bitmap or JSON

I would like to know which idea is better in terms of performance. The map is 5000x5000 tiles and I plan to expand it even more. It is split into 50x50 regions and camera doesn't move with player, ...
1
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2answers
137 views

Full map image loading, vs individual tile loading

I want to make a isometric tile game in java, like a lot of strategy games out there. What is the best approach to loading the map for this game? Would it be better practice to load one single image ...
0
votes
1answer
114 views

Map handling - Indoors/Outdoors and loading large maps

I have two questions regarding the handling of maps. Question 1. My map will consist of outdoor enviroments as well as dungeons, houses etc. How would I go on about connecting the outdoors with the ...
-1
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1answer
74 views

Xna tile map collision

I finally found a tutorial on tile maps and loading them in from a file that I understand (http://circlessuck.blogspot.co.uk/2012/09/xna-tutorial-basic-tile-engine-part-2.html), however the tutorial ...
5
votes
2answers
146 views

storing procedurally generated roguelike world into zones

I am currently developing a 3D roguelike game which will take place in a very large world. The world is generated by procedural algorithm supplied by external script in run time. To speed up rendering ...
1
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2answers
146 views

Map logical coordinates to graphical for walking

I'm having a problem with mapping logical coordinates to graphical ones when my character is walking. I've been able to map them without the graphical walking in between, i.e it just "jumps" from one ...
0
votes
3answers
203 views

OpenGL tile rendering

Currently I'm trying to render a TileMap using OpenGL 2.1, GLSL 1.2. I would like to draw every tile in just one draw call. I use a single texture with all tiles, identifying each one by an index. ...
1
vote
1answer
98 views

How do I detect and handle collisions using a tile property with Slick2D?

I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile ...
2
votes
2answers
185 views

Loading map in tile based game

I'm currently working on a simple 2D tile based game. I want to let users (=players) to create really large maps without problems with performance. That is why I'm searching the way how to optimalize ...
-1
votes
2answers
113 views

how to do turn based board game movement on a 2d map

I don't know if what I programmed worth anything, I've never programmed something like that, I just need to handle a player movement on a map, I thought a tile map will work, but I don't know anymore. ...
1
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2answers
49 views

Cocos3D: weird line between adjuscent 3d planes

I have created a textured plane in blender of size 2×2 and I am using that as a tile. This is the screenshot of what I have done in blender. Nothing special, the default plane on origin, I just added ...
0
votes
0answers
63 views

Fitting tilemap to any screen resolution

My game is a 2D Single-Screen (i.e. non-scrolling) platformer for Android, but the question here doesn't require a code-specific answer. Basically it's easier for me to show the problem using a ...
1
vote
1answer
74 views

Tiled based pathfinding in a 1- or 2-dimensional array

As far as I know all tile based map editors export a JSON object containing one dimensional arrays. While most pathfinding libraries/tutorials are only provided for two dimensional arrays. Also if ...
3
votes
2answers
153 views

Word Search Game Issue

I am developing a game like word search. I have used AndEngine for this and for displayig grid of words I have used TiledMap. In this game, we need to join letters to make a word as we drag our ...
2
votes
1answer
182 views

How to handle a Tile Map Scrolling [duplicate]

i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, ...
0
votes
1answer
66 views

Should I make the Cells in a Tiledmap as null when my player hits it

I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled ...
1
vote
1answer
306 views

How do I create curved ground in a 2D runner game?

If I use tiled based map I can have only rectangular objects. What is a strategy for creating slanted or curved ground in that case? Should I use a tile-based map, or should I define corner points ...
2
votes
2answers
146 views

How to draw tile edges when you don't know where they're going.

This is more of an art question than a programing one but still game development. I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while ...
0
votes
1answer
126 views

Can i place a image as a map and then code a grid over the top of it?

what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? ...
1
vote
1answer
239 views

How can efficiently I edit my 2D tile-based maps?

I've been developing a very basic 2D tile-based game for my own experience. I read what must be hundreds of tutorials on what I found on Google with "tile based maps". Almost every tutorial I see is ...
0
votes
0answers
32 views

Creating a custom map in openlayer/geoserver for a 4x strategy game

I'd like to implement a zoomable 'galactic map' with different levels of detail and think I'm going to down an openlayers route for the client side rendering (as it's free!), and geoserver or ...
1
vote
0answers
115 views

TIled map rendering in libgdx

Good day. First of all, some explanation of situation. Init tiled map code: map = new TmxMapLoader().load("maps/map.tmx"); mapRenderer = new OrthogonalTiledMapRenderer(map, 1f / 32f); Rendering ...
0
votes
1answer
82 views

How exactly do you deconstruct the Tiled Map Editor exported tile ID?

I am trying to build 2D maps with Tiled Map Editor for my game, and I export them under text format, so a tile can look like this: 1,2,3,15,2,12,2 5,23,1,6,2,3,4,6 and so on, for many rows. ...
0
votes
1answer
114 views

how to get width and height of TiledMap in the latest Version of Libgdx

I am making a tiled based game, I want not to let the camera show places, where there is no map... this is a obvious solution I got from a tutorial if(camera.position.x<400){ ...
8
votes
3answers
357 views

Is it feasible for a Server to send nothing more than a tile-based area to a Client?

To start, I have a good amount of background in networking (hardware, routers, ex.) but very little knowledge past the basics of network programming. This may seem like a stupid question, but I want ...
0
votes
0answers
41 views

libGDX TileMapRenderer not doing anything

I was using this tutorial and tried to make the TileMapRenderer work, but I can't. It never renders anything, no matter what i do. EDIT: I found out that the problem has nothing to do with the code. ...
6
votes
2answers
200 views

Diagonal line of sight with two corners

Right now I'm using Bresenham's line algorithm for line of sight. The problem is I've found an edge case where players can look through walls. Occurs when the player looks between two corners of a ...
2
votes
1answer
374 views

Tilemap collision in component based entity system

I am trying to set up a collision system for a tilemap in my component based entity system, but having trouble with figuring out how to do so. Currently I have the following approach: My tilemap ...
0
votes
0answers
89 views

Tile-Based Platformer Infinite Terrain Generation [duplicate]

I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
1
vote
2answers
276 views

best structure to handle entities in an entity component based game engine

I am trying to develop a 2D entity component based game with multiple layers as tilemaps (front or back from the scene). I currently handle the tilemap layers in a 3 dimension array[z][y][x]. Each ...
1
vote
1answer
526 views

What can i use as a 3d Tile map editor?

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
4
votes
1answer
279 views

Working principle of an RPG map

I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
4
votes
2answers
277 views

3D models on 2D tilemap perspective when scrolling

I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees. Having gotten to the point where I ...
0
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0answers
78 views

How to manage multiple objects for a tile based game for collision?

So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...
0
votes
0answers
50 views

Joining multiple tile-based maps in java [duplicate]

I'm currently developing a 2d mmorpg tile game, I've made a basic map system, and managed to get the map to scroll whilst keeping the player at the center of the screen. I am however completely ...
1
vote
1answer
128 views

Help developing grid maps

I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps. Tiled is not an image editor, so I create my tileset in Gimp. However it ...
1
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0answers
110 views

Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
-2
votes
1answer
223 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
202 views

Tiled map seen from an angle

I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : camera.setToOrtho(false, WORLD_WINDOW_SIZE.x, WORLD_WINDOW_SIZE.y); ...
0
votes
1answer
303 views

Creating a BufferedImage with several smaller images?

I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
-1
votes
1answer
127 views

Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
0
votes
1answer
319 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
3
votes
2answers
217 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
2
votes
3answers
244 views

Creating and connecting rooms for a roguelike

I'm creating a Roguelike and I'm having constant troubles with map generation, it's just something I have a lot of difficulty wrapping my head around. I currently have my map as a 50x50 square of ...
-1
votes
1answer
214 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
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votes
2answers
291 views

How can I draw a map that is stored in arrays [closed]

I have spent over 12 hours with no avail trying to successfully draw my map. The map is stored in an array called Tiles[]. Each value in Tiles can either be 4 numbers: Grass Stone Water Void (EMPTY ...
20
votes
1answer
1k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
0
votes
0answers
197 views

SFML tmx map loader for isometric view

To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
0
votes
0answers
103 views

Xna problem drawing tIDE map

So i was trying to add tIDE to my project but i hit a Keyntfoundexception map.Draw(mapDisplayDevice, viewport); Any help would be usefull here is the rest of the class: using System; using ...
0
votes
1answer
165 views

Is caching tiles like this a good idea?

I have a 2d int array which represents tiles on level like this: 0000000000000000000000 0000000000000000000000 0000000000000000000000 1111111111111111111111 I have a tileset vector, where each ...