Node.js is a framework for making server-side Javascript applications, which is becoming more and more popular for game development. It endorses asynchronous I/O and implements CommonJS standards.
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Physics Loop in a NodeJS/Socket.IO Environment
I'm developing a 2D HTML5 Canvas Game, and I am trying to think of the most efficient way to implement a Physics Loop on the server-end of things, running NodeJS and Socket.IO.
The only method I've ...
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NodeJS sharing variables with Client?
I'm currently developing a HTML5 Canvas Multiplayer Game using NodeJS and Socket.IO. My current setup using a logic loop on the NodeJS Server-end and sending update information to all Clients in this ...
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Socket.IO setImmediate loop for each connected player
Instead of doing a game loop, I would like to do something different. My game does not have a ton of action going on, just moving users over a Tile Map with correct timers in between.
Since I am ...
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Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?
What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
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Socket.io v.9 with Actionscript
I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client.
I've been reading up a bit and have found quite a few recommendations for the ...