Top new questions this week:
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I am using Assimp asset importer (http://assimp.sourceforge.net/lib_html/index.html) to parse 3d models.
So far, I've simply pulled out the normal vectors which are defined for each vertex in my …
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I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a …
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I have an existing depth texture and some other color textures, and want to process the information in them by rendering to a 3D texture (based on the depth contained in the depth texture, i.e. a …
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I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel …
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I rotate my game character to watch at the target using the following code:
transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f)
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Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera
Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
But something …
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I'm adding to the player's score, and I'm using a per-frame formula like:
int score, displayedScore ;// score is ACTUAL score player has,
// displayedScore is what is shown this frame to the player
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Greatest hits from previous weeks:
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I'm a thousand or so lines of code into making my own 2D space-based game, which creates networks of randomly generated star systems and populates them with a random selection of planets, stations, …
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Now that Sony has said that devs can self publish for PS4, I'm betting that a lot more people will be interested in producing games for that platform.
What is the process for getting the SDK, …
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Can you answer these?
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I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for …
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I have successfully join 2 bodies via weld joint , but my problem is I want to join corners of bodies not on centre of mass. Is there any way to achieve this?
Above image consist 3 polygon body that …
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In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped.
I have a 3D model that i bought online to experiment …
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