The simulation of an in-game entity's motion, such as running or sitting or striking.
71
votes
8answers
97k views
How do I get started making Android games? [closed]
I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
34
votes
8answers
16k views
How to learn 2d animation?
Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started?
...
8
votes
1answer
6k views
What's the best way to create animations when doing Android development?
I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations ...
23
votes
8answers
7k views
What is a good tool for producing animated sprites? [closed]
Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...
10
votes
6answers
2k views
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something.
So let's say the user changes his/her shoulders ...
5
votes
3answers
5k views
Tools for 2D skeletal animation [closed]
What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters.
One pretty good indie tool that I know of ...
20
votes
9answers
7k views
Tips and Tools for creating Spritesheet animations
I am looking for a tool that I can use to create sprite sheet easily.
Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
8
votes
2answers
870 views
Easing Functions
I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/
The question I have is ...
11
votes
4answers
3k views
Ledge grab and climb in Unity3D
I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it.
Now my question, since I've been ...
2
votes
1answer
469 views
How do I make a jumping dolphin rotate realistically?
I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
12
votes
2answers
1k views
Data-driven animation states
EDIT: To clarify what exactly my question is: is this a good way to handle animations / animation state in a game engine with the eye on content creation / management? What are the flaws in doing it ...
8
votes
3answers
3k views
Exporting Blender bones
I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
4
votes
3answers
2k views
What animation technique is used in 'Dont Starve'?
While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
3
votes
2answers
706 views
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
start position is left top corner and ball's maximum ...
1
vote
3answers
199 views
Which 3D Authoring Application to Decide for
I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya.
To me, it looks like each of them has its own way to accomplish the same goal, ...