A representation of an object in 3D space.
3
votes
1answer
82 views
How do I model a real-world building?
This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this.
I want your ...
0
votes
0answers
34 views
Where can i get 3 D game models? [closed]
i am very new to game development, but very enthusiastic.
I would really like to write a 2D action game, but i would need some 3 D models, for example, cars, space ships or something like this.
The ...
0
votes
1answer
37 views
Model a chain with different elements in Unity 3D
I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands.
...
-1
votes
0answers
37 views
How do you do 3d animation in LWJGL? [closed]
So I'm stuck on importing models and animation in LWJGL?
I can import a blender model, but I can't do texture correctly.
However, I'm stuck with an even bigger problem of how do you do animation in ...
0
votes
1answer
93 views
How to implement “model quality” in OpenGL
In many games, there is an option named: "Model Quality", which ranges from Low to High. Low model quality simply removes a lot of vertices from the model, to make it faster, while High preserves the ...
-3
votes
1answer
98 views
How can I import a Google Sketchup model with textures?
I'm using Unity 4 and trying to import a SketchUp Model into Unity and other Engines - but I can't get it to import correctly. Can anyone help me out?
2
votes
1answer
118 views
Changing weapons on a model?
How would you have 1 soldier model and then change the weapon depending on what class is chosen without having to load all the weapons at once and without having to load a new soldier for every ...
-1
votes
0answers
18 views
XNA model jumping functionality - model jumps into the ground instead of into the air
Currently I'm trying to implement jumping functionality (for my model) into my game. The code works well, except: my model jumps into the ground instead of into the air.
This is my code
...
3
votes
2answers
193 views
What is the range of RAM consumption for the typical 3D character in a video game?
What is the average number of KB in memory for a 3D character?
Granted, this will obviously be biased based on what game we're talking about.
However, I am less interested in actual size in KB, and ...
0
votes
1answer
90 views
Dynamic Shapes and dynamic animations
I saw this video: Video
And now I am curious about the following: How can you achieve dynamic forms like they are shown in this video.
What I mean is: Do you need to have some "base" models which can ...
0
votes
1answer
34 views
Maya 3d view port issues
Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
0
votes
0answers
55 views
Generating low poly models
There are plenty of models on internet. However they will usually contain more detail than some people require and this more detail usually becomes a big liability on low-CPU devices like android. Is ...
-1
votes
1answer
40 views
Creating and drawing models efficiently
As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them).
I want to create the following: ...
2
votes
1answer
85 views
xna model scaling - model is bigger than world
I'm having trouble scaling my model in XNA with C#. The model is bigger than the world itself and I can't seem to scale it down. Below is the code I'm using and an attached screenshot. How can I scale ...
0
votes
0answers
45 views
XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives
I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...
0
votes
1answer
88 views
XNA & HLSL - rendering a model with its original materials (colors)
I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors).
before trying to write an effect ...
0
votes
3answers
101 views
Rendering models over other models
I was wondering if there's anyway to render models over other 3D models regardless of their position? Kind of like how it works in 2D graphics, you set a render order and it renders them based on that ...
0
votes
0answers
44 views
XNA HLSL no model textures
I am using XNA and HLSL to render all the models in my game, so far there is only one, a flashlight. My flashlight model is a .fbx file type, and it loads the model in the game perfectly fine. ...
3
votes
3answers
862 views
what is more expensive 2D sprites or 3D models?
Me and my friends are programmers.We decided to try ourselves in game design. As we don't want to find ourselves in debts, we decided to avoid investors. We want to develop and publish a couple of ...
0
votes
0answers
219 views
Normal mapping for Android and iOS
I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
3
votes
3answers
220 views
Game Map Implementation
I want to know how I can create a virtual town or city (like skyrim towns or gta4 liberty city)
Should I create something on paper and copy coordinates? (Building1 floor corner coordinates are these, ...
21
votes
1answer
753 views
Why is it that the majority of npc character models are roughly the same height in video games?
In the majority of video games I play, I notice that NPC's are the same height. What's up with that? It kinda takes me out of the experience, when I see ten people in a row that are 5 foot 8. Anyone ...
0
votes
0answers
43 views
Technique for convincing 3D windows in exterior buildings
When i am doing 3D i always get stuck on how to do the windows. I usually give it some texture and reflection but it never looks realistic enough to be convincing. I can't find any tutorials for ...
0
votes
1answer
77 views
Common way to store model transformations
I ask myself what's the best way to store the transformations in a model class.
What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4.
On each update ...
7
votes
4answers
505 views
How are 3D models created in video games?
As the title says, how are 3D models in games designed and displayed? Is it all-code? Drawn on paper, then on a 3D graphics software, then... what?
Of course, game programmers won't define every ...
0
votes
4answers
243 views
Is there a game not using meshes for models? [closed]
Traditionally, models consist of lots of vertices connected by triangles. That forces the use of a high amount of vertices for detailed organic shapes or makes models kind of blocky. Even though ...
0
votes
0answers
58 views
How to import big scene in 3ds Max to Shiva game engine?
I downloaded some 3ds Max scene models, and I want to use these scenes in ShiVa 3D game engine.
For example, I have this scene, and when I tried to use some tools to export the scene and loaded it in ...
8
votes
1answer
889 views
How do I create a cel-shaded cartoon look?
I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed?
Here are some sample images of what I mean:
0
votes
1answer
75 views
How to know if a model is composed of a group of models?
I've downloaded a model, and try to ungroup the model and learn how this model was made. However, the big model in the image below can not be ungrouped anymore.
I feel that this model is composed of ...
0
votes
1answer
103 views
UV mapping: Untextured faces?
Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
1
vote
0answers
47 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
-1
votes
2answers
169 views
Need help drawing obj file! [closed]
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
3
votes
1answer
109 views
XNA 4.0 - Why does using a RenderTarget2d cause transparency on models?
I have been working through Riemers ShadowMap tutorial and everything was going well until the section on drawing to a separate rendertarget. I am using a different model and quads but I assumed the ...
1
vote
2answers
231 views
How to correctly create bullet rigid from custom .mesh in Ogre?
Being new to 3d programming and bullet physics in particular, I am wondering how a 3d model or the mesh generated out of it effects the accuracy of bullet physics simulation.
I have written a ...
-1
votes
1answer
78 views
Looking for pre-broken models/meshes for use in a unity project [closed]
Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
3answers
525 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
-3
votes
1answer
139 views
What are some common 3D modeling tools? [closed]
I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
0
votes
1answer
81 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
2answers
60 views
XNA model texture maps [closed]
Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
146 views
XNA change a specific color of a model to another
Is it possible to change a specific color of a model to another?
Example:
Everything that's blue should be red or something like that.
And is it possible to do this without the use of effects? I ...
5
votes
1answer
176 views
Automatically generate low detail collision meshes
I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
2
votes
1answer
101 views
Blender Texture Seam
I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not ...
0
votes
0answers
33 views
after I translate a model in relation to another and I rotate it both models change
I am trying to translate the world model but when I rotate the world model it rotates about its origin, the origin that I moved in relation to the model that the viewport is supposed to follow.
...
-2
votes
3answers
242 views
Is it possible to use industrial models in games? [closed]
Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
0
votes
1answer
161 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
0
votes
1answer
153 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
vote
1answer
63 views
XNA draw model partially
Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
0
votes
1answer
108 views
Changing textures on a Model messes up antialiasing? (XNA)
Here is a code sample:
blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender
absoluteBlockTransforms = new ...
0
votes
1answer
92 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
5
votes
1answer
439 views
2D animation: Animated 3D models or sprites with animation frames?
Starting out with new project, I am stuck choosing between:
3D textured model animated directly through the renderer
2D sprites and drawing each animation frame
The game will be 2D platform, I ...