A platform game (or platformer) is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles.
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1answer
107 views
Auto-tiling with Yoshi's Island style tiles
I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
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vote
1answer
168 views
Vertical Scrolling In Tile Based XNA Platformer
I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with ...
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1answer
154 views
Pixel perfect collisions for platforms
i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map:
But maybe I've done a bad supposing all pixel like ...
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votes
1answer
142 views
Why does my sprite shake while moving?
Player movement causes its sprite to shake a bit. I don't what is causing it or how to fix it.
I recorded a video of the problem. In the recording, it looks like the world is shuddering, but only ...
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vote
0answers
59 views
beginContact triggered more than once on some objects
Short version: It looks like beginContact is detecting continuous collisions. I'd like to avoid that.
Long version : I use Box2Dweb to write a 2D platformer. It's my first game using this lib, and, ...
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0answers
146 views
SDL - Sprite “Ghosting”
I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make.
Here's the ...
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0answers
78 views
Cannot figure how to plan a Matryoshka themed game
Me and my partner are planning to write a Matryoshka themed game
(http://en.wikipedia.org/wiki/Matryoshka_doll).
It will be a side-scroller/platformer and the main idea is that the character will be ...
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votes
0answers
62 views
2d platformer Tiles collision
I have a problem with detecting collision between my player and the tiles that makes the map. I have been looking all day for a solution but I can't seem to find one that suits my needs.
Here is how ...