Tagged Questions
3
votes
1answer
746 views
How a “Collision System” should be implemented?
My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision ...
4
votes
2answers
842 views
Collision detection and response in an Entity System
More fun with an ES...
Currently, I have a few systems:
Renderer (Renderable attribute, Transform attribute)
Motion (Movable attribute, Transform attribute, Renderable attribute [for bounding ...
2
votes
1answer
171 views
What data should a generic collision detection system gather?
I'm working on a relatively generic 2D AABB collision detection system for a game engine, and I've re-written it more times than I'd like to admit due to not calculating/recording specific details of ...
2
votes
2answers
649 views
How do I deal with abstracting collision handling code between entities with differing collision components?
I'm using a component based entity design with Components that hold the data and Systems that act on entities based on the components they have. Entities are registered to all systems as they are ...
5
votes
2answers
614 views
Checking for Weapon Collision in a 2D overhead RPG game
I'm starting development on a 2D overhead RPG game, and am wondering what the best approach for handling weapon collision and dealing damage to enemies is.
I'm currently using a basic ...